Re: [SHIP] The Breeze Cleaver
Posted: Tue Aug 06, 2013 5:47 pm
Paint? D:Axel6430 wrote:Nope, the lineart, color and shadowing are all hand-made in paint.
It looks great though, and I can't wait to play it.
Official Forum for FTL: Faster Than Light and Into the Breach
https://www.subsetgames.com/forum/
Paint? D:Axel6430 wrote:Nope, the lineart, color and shadowing are all hand-made in paint.
Hey there Axel 6430 FTL. Are you still around in the forum? I bet people would like to see some more of your great ship design. Anyway, Captain's Edition is currently collecting new ship hulls to increase enemy variety. Your ship design fits the concept and is pretty cool.A small pirate ship messages you, "That sure is a shiny ship you got there."
Hehe sorry for being so late to answer, I'm very busy since school started back in September, so I couldn't frequent this forum much.Sleeper Service wrote:Hey there Axel 6430 FTL. Are you still around in the forum? I bet people would like to see some more of your great ship design. Anyway, Captain's Edition is currently collecting new ship hulls to increase enemy variety. Your ship design fits the concept and is pretty cool.A small pirate ship messages you, "That sure is a shiny ship you got there."I want to ask permission to resize/recolour/modify it and integrate it into CE. Cool?
Yeah I just found that while doing a quick search on google. In fact, that's why I'm here currently. I'll make sure to watch your live when I have the time!UltraMantis wrote:Yesterday i played this ship for the 1st time and it's so far one of the funnest modships to play. Powerfull but not overpowered. Highly recommend it.
Here's one of a few livestream highlights: http://www.twitch.tv/frumple1/c/3211386
Luck levels reached absurdity eventually, but disregarding my luck, the mod is seriously well done. Seriously.
Thanks a lot for the help!Sleeper Service wrote:SMM still works fine and you can indeed easily add the new systems via xml editing. Check out this thread for a rough guide:
http://www.ftlgame.com/forum/viewtopic. ... 667#p72003