Page 2 of 3
Re: [SHIP] Destiny (Stargate Universe)
Posted: Wed Aug 14, 2013 7:23 pm
by UltraMantis
Thanks for your contribution. Hope to see you again sometime. Good luck!
Shame about IS being borked by the latest version, but hopefully that is only temporary.
Re: [SHIP] Destiny (Stargate Universe)
Posted: Sat Nov 09, 2013 8:18 am
by stargateprovider
May I use this ship in my Stargate mod that I am currently working on?
Re: [SHIP] Destiny (Stargate Universe)
Posted: Fri Nov 22, 2013 10:07 pm
by HerrDoktor
stargateprovider: of course you can, if you mention me somewhere

Re: [SHIP] Destiny (Stargate Universe)
Posted: Tue Feb 04, 2014 7:17 am
by djaeg1
how does it not start with a teleporter room, i mean seriously, thats what stargate is all about
Re: [SHIP] Destiny (Stargate Universe)
Posted: Fri Feb 07, 2014 9:59 pm
by DestinyAtlantis
It doesn't start with a teleporter, because it's a million years old ship from when, it seems, the ancients didn't have teleporters, the ship is centered around stargate based traveling to planets, and 2 shuttles (with shields and weapons) just in case
Re: [SHIP] Destiny (Stargate Universe)
Posted: Mon Mar 03, 2014 10:51 pm
by HerrDoktor
Bump! Mod is alive again. Fixed and made working. Compatibility with other mods not yet tested. Feedback welcome.

Re: [SHIP] Destiny (Stargate Universe)
Posted: Sat Apr 26, 2014 9:08 am
by stargateprovider
How about using "Destiny arrives" as the title theme and the "Story of Life" as a sector theme, let the ship have a Stargate augment, that you can use on empty beacons (you can use the one I made) and then playing the mod with Infinite Space would be like being on the show

.
Re: [SHIP] Destiny (Stargate Universe)
Posted: Sat Apr 26, 2014 11:13 pm
by rapdactyl
HerrDoktor wrote:Bump! Mod is alive again. Fixed and made working. Compatibility with other mods not yet tested. Feedback welcome.

Oh, so this does work with AE? o:
Re: [SHIP] Destiny (Stargate Universe)
Posted: Sun Apr 27, 2014 3:32 am
by RAD-82
rapdactyl wrote:HerrDoktor wrote:Bump! Mod is alive again. Fixed and made working. Compatibility with other mods not yet tested. Feedback welcome.

Oh, so this does work with AE? o:
That post was made a month before AE.

Reviving the mod
Posted: Fri May 15, 2015 9:28 am
by HerrDoktor
Hey there! Its been about a year and Im playing FTL again

Im already bored with the standard ships so
I will propably revive the mod to work with the newest version of the game.
I have plans for adding some new stuff from the AE update and I also want to modify the whole game to look like the SG Universe
Stay tuned!