Page 2 of 2
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 9:58 pm
by kartoFlane
Well, apparently you have "</wrapper>" tag somewhere in the blueprints file, and that definitely did not come from Superluminal.
Though I guess it could be a general error message that GMM gives... In which case, it could be caused by a missing </shipBlueprint> tag at the end.
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 10:00 pm
by speedoflight
kartoFlane wrote:It's a frequent issue, check out several last pages of GMM's thread sometime - most likely you're trying to run it via modman.exe - it won't work as the exe is broken and never detects python, you have to run GMM by double-clicking on main.py
Well, trust me, version 1.7 of ggm doesnt work for me as well, and it doesnt matter if i run it from the exe or the mani.py itself,, it keeps telling me i dont have the correct version of python installed (and already tried to uninstall and re-install again, without success). So im stucked in version 1.6 of gmm (that i must say works perfect, i really dont need to change to another version).
About the post theme, i dont think that issue is due to superluminal..
Re: Shield Problem whilst making Ship.
Posted: Fri Jun 14, 2013 10:04 pm
by Zremort
Ah, yes, I've accidentally been deleting the final line that ends the ship blueprint coding. Thanks for bringing that up! I'll report back if it still does not work.
EDIT: The Validation claims it all to be okay. Now waiting for in-game results.
EDIT 2: Patch went perfectly fine, game opened perfectly fine. Wont be getting shield results for a day or two, maybe. In the middle of a Let's Play.
EDIT 3: Managed to back up save. Shields working perfectly fine. GREAT help!