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Re: [SHIP] Federation Auto-Assault
Posted: Mon Jun 10, 2013 6:40 am
by 5thHorseman
Very fun and unique run. I think I'll play it a few more times. I had a ton of extra scrap when I met the final boss, but sadly had come across NO defense drones on my entire run, and I didn't come across a cloak after sector 6, when I finally had enough scrap for it. So, I fell to the drone phase because 45% dodge and 4 shields just aren't enough by themselves

Re: [SHIP] Federation Auto-Assault
Posted: Mon Jun 10, 2013 12:33 pm
by kartoFlane
Gah! I started working on my Auto Cruiser literally yesterday :(
Oh well :P
Re: [SHIP] Federation Auto-Assault
Posted: Wed Jun 12, 2013 1:18 am
by Thunderr
kartoFlane wrote:Gah! I started working on my Auto Cruiser literally yesterday

Oh well

Lulz, similar thing happened to me.
Re: [SHIP] Federation Auto-Assault
Posted: Sat Jun 22, 2013 12:41 am
by j01
I'm getting a grognak error upon trying to install this mod, as follows:
Code: Select all
2013-06-21 19:37:20 INFO: Installing mod: Federation Auto-Assault.ftl
2013-06-21 19:37:26 ERROR: character mapping must return integer, None or unicode
Traceback (most recent call last):
File "C:\Program Files (x86)\FTL\Grognaks Mod Manager v1.7 Win32\lib\killable_threading.py", line 99, in run
result = self._payload(*self._payload_args, **self._payload_kwargs)
File "C:\Program Files (x86)\FTL\Grognaks Mod Manager v1.7 Win32\main.py", line 823, in patch_dats
mod_zip.extract(item, tmp)
File "C:\Python27\lib\zipfile.py", line 1024, in extract
return self._extract_member(member, path, pwd)
File "C:\Python27\lib\zipfile.py", line 1057, in _extract_member
arcname = arcname.translate(table)
TypeError: character mapping must return integer, None or unicode
2013-06-21 19:37:26 INFO:
2013-06-21 19:37:26 INFO: Patching failed.
I'm using the most up to date FTL version, and I'm not trying to install any other mods simultaneously.
I've successfully installed (separately) 10 other mods, and they have no such issues.
If someone could please fix this, that'd be great. This is the one mod I've been wanting to use.
Re: [SHIP] Federation Auto-Assault
Posted: Sat Jun 22, 2013 9:09 am
by kartoFlane
http://www.ftlgame.com/forum/viewtopic. ... 197#p44197
In short: you're probably using Python 2.7.4. Use 2.7.5 instead and it should be fixed.
Re: [SHIP] Federation Auto-Assault
Posted: Sun Jun 23, 2013 5:42 am
by Galaarkal
So, I saw this and I was very excited, as it's a ship I would very much like. I can't tell you how many times I'd fight an auto-scout and think, "Would it be possible to play one of those?" So, I downloaded the mod, and put it into play with GMM, loaded the game aaaaaaand... There was a giant black box with rooms on it. I'm trying several different things, and I tested other ships to make sure it wasn't just this one, but I wanted to let you know about the issue.
Re: [SHIP] Federation Auto-Assault
Posted: Wed Jul 24, 2013 3:39 am
by Krimsun
interesting, i modded the engi-B ship to have no crew, O2, or medibay, and changed a lot of its drones around, which basically gives it the same function
Re: [SHIP] Federation Auto-Assault
Posted: Mon Jul 29, 2013 10:20 pm
by Rworqx
how do you make the hull witch program?
Re: [SHIP] Federation Auto-Assault
Posted: Tue Aug 06, 2013 10:05 pm
by ClockALock
To all those with the "Black Box" problem:
As many people have said, it's a problem with the floor image. Just load up a ship editor, (I used superliminal) import the mod, and change the floor image to an image of just transparency. Then re-export it and load it in GMM.
Hope this solves everyone's problems.
Re: [SHIP] Federation Auto-Assault
Posted: Wed Aug 07, 2013 12:36 am
by gentlemonmatt
ClockALock wrote:To all those with the "Black Box" problem:
As many people have said, it's a problem with the floor image. Just load up a ship editor, (I used superliminal) import the mod, and change the floor image to an image of just transparency. Then re-export it and load it in GMM.
Hope this solves everyone's problems.
How exactly do I change it to trasparent? Do I edit the actual image file, or is it in superliminal?