Here it is. Even weirder is the fact that the shields show up when I load it in Superluminal from the .ftl. ¯\_(o_O)_/¯kartoFlane wrote:Huh, weird. I'm not having such issues. Could you post the ftl file here?
[Tutorial] Superluminal Guides
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Re: [Tutorial] Superluminal Guides
- kartoFlane
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Re: [Tutorial] Superluminal Guides
Found it, in bluerints.xml.append:
I'll get around to fixing it later.
Remove that line and it'll work fine. Guess it might be a quirk with the editor automatically adding this line (image override) for layout B ships (since shield graphic is shared between layuot A and B ships in vanilla).<shieldImage>stealth_assault</shieldImage>
I'll get around to fixing it later.
Superluminal2 - a ship editor for FTL
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Re: [Tutorial] Superluminal Guides
Sweet, that worked. Related question--will Superluminal pack both variants of a ship at once, or will I just have to insert the xml of the B variant into the .append manually?kartoFlane wrote:Found it, in bluerints.xml.append:Remove that line and it'll work fine. Guess it might be a quirk with the editor automatically adding this line (image override) for layout B ships (since shield graphic is shared between layout A and B ships in vanilla).<shieldImage>stealth_assault</shieldImage>
I'll get around to fixing it later.
- kartoFlane
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Re: [Tutorial] Superluminal Guides
I'm not sure what you're asking; Superluminal only packs the ship you've been working on. If your ship replaces type B, you don't need to include the default type A, as it won't be affected in anyway (unless you change the shield or cloak .png files)
Superluminal2 - a ship editor for FTL
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Re: [Tutorial] Superluminal Guides
That answers it--was just wondering if I would have to combine the ships into an .ftl manually if I wanted to have the mod cover both variants. Thanks!kartoFlane wrote:Superluminal only packs the ship you've been working on.
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Re: [Tutorial] Superluminal Guides
Great tutorial and finally we have a tutorial (maybe not too deep, but it will really useful for people who starts with superluminal) of the best editor available!. Good job there KartoFlane.
1 tip -> to avoid the crazy trajectories of the crew and long wait times between paths of the crew through linked doors its a good idea to travel first only to the first room that is behind the linked door u going to pass through. Once u got there, then u can go without problems to any room inside that space like a normal ship.
1 tip -> to avoid the crazy trajectories of the crew and long wait times between paths of the crew through linked doors its a good idea to travel first only to the first room that is behind the linked door u going to pass through. Once u got there, then u can go without problems to any room inside that space like a normal ship.
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Re: [Tutorial] Superluminal Guides
I should also point out that attempting to make more than 1 no-slide mount will result in Superluminal removing any excess mounts, causing most of your weapons to be offset pretty far from the ship, pointed into your HP indicator, and overlapping.kartoFlane wrote:4. Placing Artillery Origin
If your ship is going to use the artillery system, you have to place an additional weapon mount. An important thing to note is that for it to get exported correctly, you have to place enough weapon mounts for the ship’s weapon slots – for example, if your ship has 4 weapon slots and uses the artillery, you will have to place 4 weapon mounts (one for each weapon slot) and an additional NO-slide weapon mount placed where you want the artillery’s origin to be.
In Superluminal, NO-slide mounts have a cross instead of the usual arrow indicating direction:
The things you can learn while trying to mod the Rebel Flagship into FTL...
- kartoFlane
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Re: [Tutorial] Superluminal Guides
Whoops, sorry. Never expected anyone to place more than one artillery mount :X
I think it should be totally fine to use mounts that have a direction, though.
I think it should be totally fine to use mounts that have a direction, though.
Superluminal2 - a ship editor for FTL
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Re: [Tutorial] Superluminal Guides
Not sure if it's been brought up, but how do you fix up a ship mod that has a Black Box floor image? I've heard you change the transparancy, but I don't know how to do that.
/first time Superluminal user
Edit: Never mind, figured out the easy way!
/first time Superluminal user
Edit: Never mind, figured out the easy way!
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Re: [Tutorial] Superluminal Guides
Well, while Superluminal failed to anticipate that issue, I was able to quickly resolve the problem after loading the layout file in Notepad and noticing the issue.kartoFlane wrote:Whoops, sorry. Never expected anyone to place more than one artillery mount :X
I think it should be totally fine to use mounts that have a direction, though.
Even managed to calculate offsets so the weapon mounts are symmetrical*!

Oh, and do you mean using a regular mount for artillery would work? I haven't tried it myself, but given the fact that the artillery weapon is basically a separate weapon mount with its own internal mechanics, but the same basic functionality (it can be turned on, it can be turned off) persists... it should work just fine.
* - Assuming, of course, that the first mount was in the right position to begin with...