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Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Sat Mar 02, 2013 11:57 pm
by BrenTenkage
hmm maybe I should lets play it...but I don't know how to set up the weapon...think you can make a mod that is just a Krestel but only with Pew Pew

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Sun Mar 03, 2013 1:46 am
by Torchwood202
Tesla Coil

Backstory: Created by Nikola Tesla, Clone Three Hundred and Ninety Ninth, Engi master ThOmas E. stole his invention and manufactured it under his ideas. This weapon ion-izes systems and deals adequate damage as well.

Desciption: Looks like a futuristic Tesla Coil. Beam looks like blue lightning. About as big as the Glaive Beam.

Type: Beam (Line, not shot)

Stats:
Ion damage- 1
Damage- 2 per room
Fire chance- 20%
Breach chance- 5%
Charge time: 14 seconds
Energy needed: 2
Cannot breach shields, but ion-izes them

Rarity: Uncommon

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Sun Mar 03, 2013 6:32 pm
by Torchwood202
Beserker

Backstory: Waaaaaaaaaaay back, when the Mantis and the Rocks were biologically related, they used their fury and toughness to create this weapon. It fires blindly at any ship in its path. But, in its berserkerness, it can only damage systems and cannot pierce shields.

Description: Looks like a viking helmet. Shoots out of horns. Wider then Glaive Beam. Shots look like a flaming axe.

Type: Laser (shot)

Stats:
System Damage: 1
Fire Chance: 15%
Breach chance: 15%
Charge time: 6 seconds
Energy needed: 2
Cannot pierce shields or damage hulls.

Rarity: Uncommon

Other stuff: If possible, you cannot aim this weapon. It fires automatically when online.

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Sun Mar 03, 2013 6:52 pm
by Torchwood202
Nano-Tech

Backstory: The Engi's rewired their medical nano-bots to be able to tear away biological material. They also installed them with hacking technology, damaging biologicals and systems.

Type: Bomb (Teleporting)

Description: Looks like small bomb, only varies shades of blue and yellow. Shots look like a bomb of varies shades of red.

Stats:
System damage: 1
Personal Damage: 7
Breach Chance: 30%
Fire Chance: 5%
Charge time: 17 seconds
Energy needed: 1

Rarity: Common, only sold in Engi sectors.

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Sun Mar 03, 2013 7:02 pm
by Torchwood202
Yin-Yang-Bo-mb

Description: A wise man once said "YOLO", thus proving that while some wise men give good advice, others are simply insane. This insane wise man, however, created this weapon to specifically exhaust oxygen supplies with fire and breaches.

Description: A circular weapon colored half black- half white. Shots look like a ting-yang symbol.

Type: Bomb (Teleporting)

Stats:
Breach chance: 70%
Fire chance: 70%
Charge time: 14 seconds
Energy needed: 3

Rarity: Uncommon-rare

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Sun Mar 03, 2013 11:59 pm
by nataryeahbuddy
Lots of ideas! I'm going to try to put all of them in one release, so sorry if it takes a long time! :D

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Fri Mar 08, 2013 1:08 am
by ThePieman
The Gatling Laser:
Desc: Created in an era before shields, this weapon can tear through ships, provided there's no shield to stop it.
Appearance: Use your Gatling gun on the F-22, but make it more laser-y?
Type: Laser Herpaderp

Shots-per-charge: 8-12? (Make it whatever you want, to balance it)
Breach Chance: 10%
Fire Chance: 65%
Power Req. : 4 Power
Charge Time: 20 Seconds
Shield Piercing: 0

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Fri Mar 08, 2013 1:31 am
by UltraMantis
ThePieman wrote:The Gatling Laser:
Desc: Created in an era before shields, this weapon can tear through ships, provided there's no shield to stop it.
Appearance: Use your Gatling gun on the F-22, but make it more laser-y?
Type: Laser Herpaderp

Shots-per-charge: 8-12? (Make it whatever you want, to balance it)
Breach Chance: 10%
Fire Chance: 65%
Power Req. : 4 Power
Charge Time: 20 Seconds
Shield Piercing: 0
Are you saying the weapon must not be able to down a shield bubble? In that case the weapon cannot do hull damage because hull damage = shield damage. It could do systemdamage or personelldamage or both but not hull. Fire and breach are ok.

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Fri Mar 08, 2013 1:48 am
by ThePieman
Ooh, had no idea Mantis...thanks. In that case, deals 1 system damage. If it could break through shields-holy mother of god that'd be OP.

Re: [REQUEST WEAPONS TO BE MADE!] NATAR Weapons Dev Division

Posted: Fri Mar 08, 2013 1:57 am
by nataryeahbuddy
I'm having a bit of trouble with weapon animations and images, so it might take some time! :D