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Re: [MOD] Beginning Scrap UPDATED!
Posted: Sun Feb 10, 2013 3:35 pm
by MultiMax
Any idea how I can get this mod to work in combination with the Disable Fleet mod?
Re: [MOD] Beginning Scrap UPDATED!
Posted: Tue Mar 05, 2013 6:46 am
by AcetheGolden
While I love this mod, and I don't want to sound ungrateful, it's incompatible with "Disable fleet", and I was hoping I'd have a bit more of a start-off bonus than just picking either some crew, a weapon I can't really use till much later, or an about 10% chance to get a decent amount of scrap with at least a crew member left...any way to have a bit more options, or allow an extra choice?
Re: [MOD] Beginning Scrap UPDATED!
Posted: Tue Mar 05, 2013 12:26 pm
by speedoflight
Y u just dont install the infinite mod (beginning scrap advantage + no fleet) and thats it?? or u can just learn how to edit txt files.. its really very easy.
Re: [MOD] Beginning Scrap UPDATED!
Posted: Tue Mar 05, 2013 8:31 pm
by nataryeahbuddy
speedoflight wrote:Y u just dont install the infinite mod (beginning scrap advantage + no fleet) and thats it?? or u can just learn how to edit txt files.. its really very easy.
try this:
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=11158
(My take on this mod

)
Re: [MOD] Beginning Scrap UPDATED!
Posted: Mon Mar 11, 2013 2:17 pm
by ThePieman
The space station feels too good to be true, all the options give you a good augment or weapon. Could you, perhaps, make a Slug option? Maybe it'd go something like this:
*Picks Slug refugees*
"You suddenly feel an overwhelming sense of pity for those slugs, and you give them all your scrap and missiles. As you leave, you suddenly realize what happened." Lose all your scrap and missiles.
If you could do that, it'd be great!
Re: [MOD] Beginning Scrap UPDATED!
Posted: Sun Mar 31, 2013 2:31 am
by ForTheLoss
This shit is just great enough to make the game even better. Excellent work.
Re: [MOD] Beginning Scrap UPDATED!
Posted: Mon Jun 17, 2013 10:05 am
by Samuruzi
Mod made my game crash. I had a full crew and decided to click on the 'gather supplies' option at the start of a new sector thinking it would let me dismiss a crew member. I was wrong, it just decided to crash instead. Just thought I'd let you guys know.
Re: [MOD] Beginning Scrap UPDATED!
Posted: Thu Jun 20, 2013 10:15 pm
by Pokenoob
This made my game crash!!!!
So i started out normally but when I chose then last option it worked fine BUT when I chose the second option on the next one it just crashed my game!? Hmph.
Re: [MOD] Beginning Scrap UPDATED!
Posted: Fri Jun 28, 2013 5:23 pm
by JTF
Tried the option to raze a friendly space station to the ground, looks like it crashes the game half the time. Wonder what the problem could be.
Also: This whole mod seems waaay too overpowered, you can just pick a shady rockman and you've got a Glaive Beam, epic augs and the like. I liked it when it was just some scrap, but this is kinda OP, Op.
Re: [MOD] Beginning Scrap UPDATED!
Posted: Fri Jul 05, 2013 2:10 pm
by antofronter
This mod is kinda OP if you chose the mantis mecenaries at the beginning, and have the Stealth Cruiser B

nice mod though.