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Re: Rock or Mantis?
Posted: Sat Feb 02, 2013 6:49 pm
by mrguy888
greetingsfromoslo wrote:
Flagship: Never teleport to the MedBay with a two man teleporter, unless you have completly disabled it in any way.
An exception to this is if you light it on fire and teleport two rockmen in. The first go with knock the medbay right out and then you heal up your rocks, set the medbay on fire again, teleport your rockmen in and clean house.
Re: Rock or Mantis?
Posted: Mon Feb 04, 2013 9:09 am
by Fluffywolf
I prefer mantis personally, but I usually just go with what I got.
Hmm, it's interesting though. I might try it for my next time around, sounds challenging!
The last boss is pretty annoying though to board, since not all weapon rooms are not connected to the rest. Makes them easy to take out on one hand, because no med bay around for the guys in the rooms, but at the same time it relies on using your teleporter a lot of times to get it all done.
If you have cloak III (use it the first time right as the boss launches its missile volley) and Teleporter III and use two teams and have pre-igniter with 4 ion bursts (since you want to keep the boss disabled as much as possible without killing it with your weapon and the ion bursts are also great to deal with the supershield in phase 3), I think you can get through his shields and disable all his weapons fairly quickly and leave him dead in the water while your board teams do their work.
Just a thought though. It might be a good idea to get your crew off the boss ship before the last enemy dies (since the boss ftl's away.

)
Re: Rock or Mantis?
Posted: Mon Feb 04, 2013 3:38 pm
by greetingsfromoslo
Fluffywolf wrote:Just a thought though. It might be a good idea to get your crew off the boss ship before the last enemy dies (since the boss ftl's away.

)
Sounds like you learned this the ftl way!
I agree about the annoyances of boarding the flagship, nevertheless it's a must. A beam weapon, especially the Glaive Beam, makes the job of system damage a lot easier in pair with some ions or blasters. Not only can you target the MedBay, but you could also inflict collateral damage to shields, engines, oxygen, drones, teleport and/or cloak. A great way to bleed the enemy as you board the ship to rip it apart from the inside.
The most important issue when boarding the ship in phase one are the improved blast doors. Hence you can't just dance around with your boarding crew, but they are instead locked to fight in the room you teleport to. The large rooms such as MedBay (obviously to block repairs), shields, drones or cloak are great places since you can easily fit reinforcements, spare men can blast down critically wounded enemies that try to escape, and you can get all them boys out of there in one go if things become critical. At least that's what I prefer to do.
Re: Rock or Mantis?
Posted: Sun Feb 10, 2013 6:41 am
by wissenschaft
Once you get the Crystal ships, boarding becomes laughably easy. Teleport into a room, lock it down and destroy the systems. With multiple Crystal men you have multiple lockdowns to use.
So forget Rock or Mantis, CRYSTAL ALL THE WAY.
Though, for normal play I say a combo of Rock and Mantis makes a great tag team.
Re: Rock or Mantis?
Posted: Sun Feb 10, 2013 5:41 pm
by MeGusta
I rotate between 2 mantis and 2 rock when one group is hurt I get them out and send the other in. Only works with level 3 teleporter though.
Other strategy is to send all 4 in at once, BUT ALWAYS make sure there is 1 4 man room so you can get them all out at the same time.