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Re: [MOD] Ghost Ships and New Items

Posted: Sun Jan 20, 2013 7:47 pm
by Morat48
Equipment EX doesn't modify any of the ship loadouts. Ghost Stories changes Kestral A, Stealth A and slightly changes Federation A, but that's it. None of my mods edit the Slug ships.

Re: [MOD] Ghost Ships and New Items

Posted: Mon Jan 21, 2013 9:25 am
by MrHoody
That ion beam is...deceptively strong :o

Re: [MOD] Ghost Ships and New Items

Posted: Mon Jan 21, 2013 4:21 pm
by Leon14000
Morat48 wrote:Equipment EX doesn't modify any of the ship loadouts. Ghost Stories changes Kestral A, Stealth A and slightly changes Federation A, but that's it. None of my mods edit the Slug ships.
Ah. Alright. I'll try to figure out what is causing it. Thanks for the reply!

Re: [MOD] Ghost Ships and New Items

Posted: Wed Feb 06, 2013 9:44 pm
by Maifa_Monkey
how to you use the manual unlock i dont see any option during the tutorial

Re: [MOD] Ghost Ships and New Items

Posted: Sat Mar 02, 2013 5:36 am
by Vhati
Invalid XML

GhostStories.ftl
data/sector_data.xml
  • <name...>...</text>
  • <!-- There should be no dashes that touch other dashes in comments. -->
  • <sectorDescription>...</sectorDescrption>
  • <pilot power="1"max="3"...>
data/Blueprints.xml.append
  • <title...>...</type>
  • <shields ... start="false"img="room_shields_2"...>
data/events.xml.append
  • <eventList name="GHOST_RETURN_QUEST_LIST">...</event>
ManualShipUnlocker.ftl
data/events.xml.append:
  • <text...>...</text.>
EquipmentEX.ftl
data/blueprints.xml.append
  • <title...>...</type>
  • <!-- There should be no dashes that touch other dashes in comments. -->
SciFiNames.ftl | SciFiNamesAppended.ftl
data/names.xml | data/names.xml.append
  • <nameshort="Mal"...>...</name>

Re: [MOD] Ghost Ships and New Items

Posted: Sat Mar 16, 2013 11:16 pm
by Vhati
Forgot to mention:

GhostStories.ftl
"data/Blueprints.xml.append"
should be
"data/blueprints.xml.append"

The case mismatch is ignored on Windows, but it will cause problems on Linux and Mac.

Re: [MOD] Ghost Ships and New Items

Posted: Wed Mar 27, 2013 2:48 pm
by Drawde
Hey, I think this mod is awesome and have loved it so far, but I think I found a bug. When the Dauntless I think it is called manages to jump away my game crashes and quits straight away. I Also have the Disable Fleet, Starbug 1, Beginning scrap advantage and your Equipment EX and Ghost Stories mods in case that helps. I just wanted to notify you in case it is an incompatibility or something. Thanks in advance.

Re: [MOD] Ghost Ships and New Items

Posted: Wed Mar 27, 2013 2:55 pm
by DryEagle
Many mods which modify events will be incompatibile with each other. So, I would recommend playing them 1 at a time.

Re: [MOD] Ghost Ships and New Items

Posted: Fri May 03, 2013 6:13 pm
by steel915
Morat, would it be possible to get a full list of the drones/weapons added by the equipment mod?

Re: [MOD] Ghost Ships and New Items

Posted: Sat Jun 08, 2013 12:29 am
by Thunderr
I love the sci-fi names idea! I never would've thought of anything like that.