[MOD] Ghost Ships and New Items
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- Posts: 12
- Joined: Wed Jan 16, 2013 2:46 pm
Re: [MOD] Ghost Ships and New Items
Equipment EX doesn't modify any of the ship loadouts. Ghost Stories changes Kestral A, Stealth A and slightly changes Federation A, but that's it. None of my mods edit the Slug ships.
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- Joined: Sat Dec 15, 2012 12:33 pm
Re: [MOD] Ghost Ships and New Items
That ion beam is...deceptively strong 

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- Joined: Sat Jan 05, 2013 5:24 pm
Re: [MOD] Ghost Ships and New Items
Ah. Alright. I'll try to figure out what is causing it. Thanks for the reply!Morat48 wrote:Equipment EX doesn't modify any of the ship loadouts. Ghost Stories changes Kestral A, Stealth A and slightly changes Federation A, but that's it. None of my mods edit the Slug ships.
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- Joined: Sat Jan 12, 2013 8:26 pm
Re: [MOD] Ghost Ships and New Items
how to you use the manual unlock i dont see any option during the tutorial
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- Joined: Thu Oct 25, 2012 12:01 pm
Re: [MOD] Ghost Ships and New Items
Invalid XML
GhostStories.ftl
data/sector_data.xml
data/events.xml.append:
data/blueprints.xml.append
data/names.xml | data/names.xml.append
GhostStories.ftl
data/sector_data.xml
- <name...>...</text>
- <!-- There should be no dashes that touch other dashes in comments. -->
- <sectorDescription>...</sectorDescrption>
- <pilot power="1"max="3"...>
- <title...>...</type>
- <shields ... start="false"img="room_shields_2"...>
- <eventList name="GHOST_RETURN_QUEST_LIST">...</event>
data/events.xml.append:
- <text...>...</text.>
data/blueprints.xml.append
- <title...>...</type>
- <!-- There should be no dashes that touch other dashes in comments. -->
data/names.xml | data/names.xml.append
- <nameshort="Mal"...>...</name>
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- Posts: 792
- Joined: Thu Oct 25, 2012 12:01 pm
Re: [MOD] Ghost Ships and New Items
Forgot to mention:
GhostStories.ftl
"data/Blueprints.xml.append"
should be
"data/blueprints.xml.append"
The case mismatch is ignored on Windows, but it will cause problems on Linux and Mac.
GhostStories.ftl
"data/Blueprints.xml.append"
should be
"data/blueprints.xml.append"
The case mismatch is ignored on Windows, but it will cause problems on Linux and Mac.
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- Posts: 1
- Joined: Wed Mar 27, 2013 2:42 pm
Re: [MOD] Ghost Ships and New Items
Hey, I think this mod is awesome and have loved it so far, but I think I found a bug. When the Dauntless I think it is called manages to jump away my game crashes and quits straight away. I Also have the Disable Fleet, Starbug 1, Beginning scrap advantage and your Equipment EX and Ghost Stories mods in case that helps. I just wanted to notify you in case it is an incompatibility or something. Thanks in advance.
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- Posts: 363
- Joined: Thu Oct 04, 2012 11:17 am
Re: [MOD] Ghost Ships and New Items
Many mods which modify events will be incompatibile with each other. So, I would recommend playing them 1 at a time.
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- Joined: Sun Mar 24, 2013 2:42 pm
Re: [MOD] Ghost Ships and New Items
Morat, would it be possible to get a full list of the drones/weapons added by the equipment mod?
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- Joined: Sun May 19, 2013 9:09 pm
Re: [MOD] Ghost Ships and New Items
I love the sci-fi names idea! I never would've thought of anything like that.