[MOD]-[WIP] Playable rebel flagship and Federation Flagship

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Sprute
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Re: [MOD]-[WIP] Playable rebel flagship

Post by Sprute »

ImageImage
make a fed version too :D
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BrenTenkage
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Re: [MOD]-[WIP] Playable rebel flagship

Post by BrenTenkage »

Seriously, put up a download of that, I want to replay with it, but with a twist LOL
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Baldwebby360
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Re: [MOD]-[WIP] Playable rebel flagship

Post by Baldwebby360 »

working on that now
Kestrel A, Kestrel B, Stealth A, Stealth B, Mantis A, Mantis B, Engi A, Engi B, Cruiser A, Cruiser B, Slug A, Slug B, Rock A, Rock B, Zoltan A, Zoltan B, Crystal A, Crystal B.
Red is locked, green is a win with that ship.
Baldwebby360
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Re: [MOD]-[WIP] Playable rebel flagship

Post by Baldwebby360 »

And Type B is going up in 5 mins
also congrats on 100 subs bren
Kestrel A, Kestrel B, Stealth A, Stealth B, Mantis A, Mantis B, Engi A, Engi B, Cruiser A, Cruiser B, Slug A, Slug B, Rock A, Rock B, Zoltan A, Zoltan B, Crystal A, Crystal B.
Red is locked, green is a win with that ship.
shark
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Re: [MOD]-[WIP] Playable rebel flagship

Post by shark »

Baldwebby360 wrote:
shark wrote:*snip*
Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should be fixed soon
huh? i meant regular arillery not boss artilleries... don't forget I posted the thread on what's hardcoded and what isn't.
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Baldwebby360
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Re: [MOD]-[WIP] Playable rebel flagship

Post by Baldwebby360 »

shark wrote:
Baldwebby360 wrote:
shark wrote:*snip*
Thanks, it seems that the mod can not use artillery as it seems to be a hard coded thing but the rest should be fixed soon
huh? i meant regular arillery not boss artilleries... don't forget I posted the thread on what's hardcoded and what isn't.
Sorry for the delay.
I wanted the ship to be as close as possible but I've messed about with multiple artillerys and it just deletes the other artillery if i try to add them.
Is that was you meant?
Kestrel A, Kestrel B, Stealth A, Stealth B, Mantis A, Mantis B, Engi A, Engi B, Cruiser A, Cruiser B, Slug A, Slug B, Rock A, Rock B, Zoltan A, Zoltan B, Crystal A, Crystal B.
Red is locked, green is a win with that ship.
General Tully
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Joined: Tue Sep 03, 2013 6:39 am

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Post by General Tully »

Whenerver I start to play, the weapons are all in a corner...
(Add the super beam weapon and drone assault attacks! :arrow: :D )
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Ora_unit_SR388
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Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Post by Ora_unit_SR388 »

I don't want to be that guy but, this has been done before, several times.
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5thHorseman
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Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Post by 5thHorseman »

Ora_unit_SR388 wrote:I don't want to be that guy but, this has been done before, several times.
Actually based on the age of the thread you're replying to, this is one of those times it's been done before. You, sir, have fallen prey to a Necropost!

Though IMO something having been done before is no reason to not do it again if you can do it well.
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Desolator
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Joined: Sat Dec 28, 2013 6:41 pm

Re: [MOD]-[WIP] Playable rebel flagship and Federation Flags

Post by Desolator »

When it install it it says I need to unlock it? How do I? And can you ale it so it shows the weapons and the shield goes all the way around he ship?
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