Hurray! Another multiplayer clone project. :)

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kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Thu Feb 18, 2016 8:21 pm

The_Bear wrote:First version of the white ship, haven't made one for the ship I made yet. And yes I know I need to change the red light, but I didn't have the time and I am not very good at it so I would appreciate if someone else did it. And add a orange line while you're at it.

This is my favourite ship for now. Even with the red line. :D

Can someone resize my ships to the size of the kestrel? It looks like they are the same but it's actually much smaller.

I usually just resize in PS. - But that looks a bit ugly :?

Edit: Forgot in the message above, give the ships red shields.

If someone could make white shields - that would have been just awsome.
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stylesrj
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Re: Hurray! Another multiplayer clone project. :)

Postby stylesrj » Thu Feb 18, 2016 8:51 pm

If someone could make white shields - that would have been just awsome.


Can't you take an existing blue shield and just remove the colour from it with GIMP?
Same with painting it in other colours. Use the colorize tool.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Thu Feb 18, 2016 9:03 pm

stylesrj wrote:Can't you take an existing blue shield and just remove the colour from it with GIMP?
Same with painting it in other colours. Use the colorize tool.


I'm not much of a painter.
With the time I would spend doing what you just said - I could add repair stations to the next version :)
personman61
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Joined: Mon Jan 18, 2016 6:23 pm

Re: Hurray! Another multiplayer clone project. :)

Postby personman61 » Fri Feb 19, 2016 6:54 am

Image
Here is a white shield. I recolored one of the in game shields, is this the type of white you want?
Manters
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Joined: Thu Jul 17, 2014 2:28 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Manters » Fri Feb 19, 2016 10:24 am

Here, this is the first soundpack I've created for the game; (You don't have to use all or any of them in it, but I won't sue :D )

https://www.mediafire.com/?lgxgbbn9i3glm5c
kcd.Spektor
Posts: 586
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Feb 19, 2016 12:00 pm

personman61 wrote:Image
Here is a white shield. I recolored one of the in game shields, is this the type of white you want?

I'll need to check it.
But can you make a round one pls?
And if possible a bit bigger?

Manters wrote:Here, this is the first soundpack I've created for the game; (You don't have to use all or any of them in it, but I won't sue :D )

Thanks, I will check it out.


Also I would like to anounce that next version will be ready soon, so:
1. I will remove most of the ships/images that were in the previous versions, and add only those that were donated to the game.
2. Next version will include basic AI to fight with. It will most probably just be stationary ships with no crew, but with AI that shoots anyone.
3. Also I want to make the first world generator, so that it fills ups most of the sectors with random(small) amount of AI ships.
4. And for that I will need to have premade AI ship models, with all systems installed.
5. Anyone want's to help designing the AI ships?
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri Feb 19, 2016 1:01 pm

kcd.Spektor wrote:4. And for that I will need to have premade AI ship models, with all systems installed.
5. Anyone want's to help designing the AI ships?

Sure, just need to know what ships and where the rooms are.

This is how the ship looks now:
Image
I know it has far too many rooms so any suggestions on what room's to remove and where to place more is appreciated. And how mush health should I give the ship.
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Feb 19, 2016 3:29 pm

The_Bear wrote:Sure, just need to know what ships and where the rooms are.
I know it has far too many rooms so any suggestions on what room's to remove and where to place more is appreciated. And how mush health should I give the ship.

It's all up to you.
Make up as many versions as you can, then we can select the best from them.
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Fri Feb 19, 2016 5:11 pm

System ideas:
1. Spider cage, used to keep spiders, has a teleporter to tp spiders to enemy ships. Mk 1 houses max 2 spiders mk 4 houses max 4 spiders.
2. Super ion wave thing, a system that fires a wave of ion energi or something in all directions, the only way to dodge this is by jumping to where the wave already has hit. To make it less OP you could make it so when you charge it all other weapons go offline because it need all the power. It could be a quest to steal or destroy a ship with this system and a quest for the other team to steal it back.
3. This is an augment/system, This gives you a 50% chance to not get ioned my the super ion and 75% if the ship is on the same team(human/federation, lizard people, robots)

the ship: Image
Give me feedback on ALL of it, the health, class and rooms.
BTW you should add a transport class and some more not war classes.

Edit: We also need pirate and civilian ships.
personman61
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Re: Hurray! Another multiplayer clone project. :)

Postby personman61 » Fri Feb 19, 2016 5:51 pm

Image
here is me testing the white shield
Image
Here is the image, I used r3 as the base. It fits most of the ships, and its the biggest round shield you had in the last version.