Hey there. This is the first ship that I've created, as such it could probably do with a bit of testing. Also it does not have any new textures, they are all from the base game.
Now the fun bit
The Trailblazer is a modified Stealth Ship. It's commonly used to get ahead of slower enemies and litter the galaxy with mines. However, in order to keep speed up, it hasn't been fitted with a shield system. It's a little hard early game, but very powerful later!!!
Starting systems:
Piloting 1
Clonebay 1
Sensors 2
Doors 1
Engines 4
O2 1
Cloaking 1
Weapons 4 (Four slots)
Augments: Titanium Casing, Zoltan Bypass
Comes with 2 custom bomb weapons 'Rapid Mine Deployer' which require no missles.
Replaces Stealth Ship 1
THIS SHIP CANNOT GET HACKING OR MIND CONTROL
This mod also changes the rarity of both of those and the price. If you want to use either on any ship, DELETE THIS MOD.
Download:
https://www.dropbox.com/s/csg5ogauf0hxtrq/trailblazer.ftl?dl=0
Please post feedback!!
The Trailblazer
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- Posts: 73
- Joined: Thu Feb 04, 2016 11:25 am
The Trailblazer
Last edited by sleepz8 on Thu Mar 03, 2016 4:18 pm, edited 10 times in total.
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: The Trailblazer [beta]
Hi sleepz8! Welcome to modding!
The ship sounds surprisingly well balanced for a first release, so definitely looking forward to trying it out (though it will have to wait a few hours due to work so I can't give actual feedback just yet)
One thing - and this is a pretty common comment for first posts so don't worry too much about it - there's an unwritten rule that you should provide an image of the ship in the hanger, so that players know roughly what they're getting.
Even if all the art is stuff we've seen before, they ship layout gives you a good idea how how it will play.
A picture speaks a thousand words, y'know?
The forum doesn't do a great line in image hosting, but either Dropbox or imgur can be useful here.
I'l post again later with a quick review when I get a chance ^^
The ship sounds surprisingly well balanced for a first release, so definitely looking forward to trying it out (though it will have to wait a few hours due to work so I can't give actual feedback just yet)
One thing - and this is a pretty common comment for first posts so don't worry too much about it - there's an unwritten rule that you should provide an image of the ship in the hanger, so that players know roughly what they're getting.
Even if all the art is stuff we've seen before, they ship layout gives you a good idea how how it will play.
A picture speaks a thousand words, y'know?
The forum doesn't do a great line in image hosting, but either Dropbox or imgur can be useful here.
I'l post again later with a quick review when I get a chance ^^
Last edited by Gencool on Thu Feb 04, 2016 12:43 pm, edited 1 time in total.
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- Posts: 73
- Joined: Thu Feb 04, 2016 11:25 am
Re: The Trailblazer [beta]
Yeh, i tried to attach an image with the post but couldn't. I'll put one on dropbox in a sec though!!!
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- Posts: 350
- Joined: Wed Sep 23, 2015 9:11 am
Re: The Trailblazer [beta]
What a funny ship. These weapons are crazy!
Hacking doesn't appear, is that on purpose? Should probably include the info.. Oh, and floor would be cool, superluminal can do that.
@edit
Also, here's a thought: make them unique. This is just plain unfair:
Hacking doesn't appear, is that on purpose? Should probably include the info.. Oh, and floor would be cool, superluminal can do that.
@edit
Also, here's a thought: make them unique. This is just plain unfair:
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- Posts: 73
- Joined: Thu Feb 04, 2016 11:25 am
Re: The Trailblazer [beta]
Yeh, I didn't add a room for hacking (or mind control) on purpose. But if it still shows up as purchasable in the store I'll add it :S (unless someone can tell how to disable it completely)
Also, I will change the weapon so it's unique if some one can tell me what number I should set rarity to?
Oh! And I prefer it without a floor
Thanks for your help!!
Also, I will change the weapon so it's unique if some one can tell me what number I should set rarity to?
Oh! And I prefer it without a floor
Thanks for your help!!
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- Posts: 350
- Joined: Wed Sep 23, 2015 9:11 am
Re: The Trailblazer [beta]
To make hacking not show up I think you can set rarity to 0 and/or price to 999 so no one buy it even if it shows up (in the dlcBlueprints.xml.append file):
For the weapon, also rarity 0.
It would probably be nice if you pointed out that the ship doesn't get hacking or MC and if you remove them that it's better not to use the mod with any other ships as it changes more stuff. Just so anyone knows just from the thread.
Code: Select all
<systemBlueprint name="hacking">
<type>hacking</type>
<title>Hacking</title>
<desc>Targets a single system, locking its doors and granting the ability to temporarily disable or disrupt it. Requires drone part to launch.</desc>
<startPower>1</startPower>
<maxPower>3</maxPower>
<rarity>0</rarity>
<upgradeCost>
<level>35</level> <!-- level 2 -->
<level>60</level> <!-- level 3 -->
</upgradeCost>
<cost>999</cost>
</systemBlueprint>
For the weapon, also rarity 0.
It would probably be nice if you pointed out that the ship doesn't get hacking or MC and if you remove them that it's better not to use the mod with any other ships as it changes more stuff. Just so anyone knows just from the thread.
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- Posts: 73
- Joined: Thu Feb 04, 2016 11:25 am
Re: The Trailblazer [beta]
Ok, I've made those changes and updated the download link
Thanks a bunch for your Help!!!
Thanks a bunch for your Help!!!