[SHIP] The Breeze Cleaver

Distribute and discuss mods that are functional. Moderator - Grognak
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Bruh
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Re: [SHIP] The Breeze Cleaver

Postby Bruh » Tue Aug 11, 2015 8:30 am

WOAH.....This is the best slug ship I HAVE EVER SEEN! Sick job dude, will use
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Turbo_Scrooge
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Joined: Sat Nov 07, 2015 3:00 am

Re: [SHIP] The Breeze Cleaver

Postby Turbo_Scrooge » Wed Dec 16, 2015 11:29 pm

great ship, but one question:
why can't I upgrade the hacking system?
I goof off on superluminal. If I make something cool, the I post it.
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stylesrj
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Joined: Tue Jul 08, 2014 7:54 am

Re: [SHIP] The Breeze Cleaver

Postby stylesrj » Wed Dec 16, 2015 11:37 pm

Turbo_Scrooge wrote:great ship, but one question:
why can't I upgrade the hacking system?


Did you download the ship in the OP? Because judging by the last edit from the author (March 2014), the OP hasn't got the AE update, whereas the AE update is a few posts back.
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Turbo_Scrooge
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Re: [SHIP] The Breeze Cleaver

Postby Turbo_Scrooge » Thu Dec 17, 2015 12:57 am

I took the link from the updated version, in the posts
I goof off on superluminal. If I make something cool, the I post it.
meklozz
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Joined: Wed Sep 23, 2015 9:11 am

Re: [SHIP] The Breeze Cleaver

Postby meklozz » Thu Dec 17, 2015 1:09 am

<clonebay power="1" max="3" room="1" start="false" img="room_clonebay_bre" />
<hacking power="1" max="1" room="6" start="false" img="room_hacking_bre" />
<mind power="1" max="2" room="4" start="false" img="room_mind_6" />


You can fix it by removing the bolded parts in blueprints.xml.append in the mod.
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Turbo_Scrooge
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Re: [SHIP] The Breeze Cleaver

Postby Turbo_Scrooge » Thu Dec 17, 2015 9:01 pm

Cool!
Thanks
I goof off on superluminal. If I make something cool, the I post it.