Federation sector events are among my favorites too!
Those could still see some additions, but some of the stuff you suggested isn't possible unfortunately (you can't fight more than one ship per beacon for example.) Also I deliberately made those sector events end badly for the Feds to reinforce the overall idea that you are loosing the conflict. Thats kind of the core motivation behind the players mission, so I didn't want to undermine that.
Hyperspace Admirals is doing fine. We are about 70% done with art assets and the soundtrack is also in production; but the actual game engine is still mostly a prototype. The game is made with Unity, so its in C mostly. I don't code though, I do the design, graphics and PR. I'm also the only one working full time on the game, most of the code team still has day jobs and family obligations to take care of. If you want to know what we have been working on lately you can check out our
dev blog. You can also like us on that
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tweetsies.
stylesrj wrote:Also, does the Flagship BS Missile Launcher fire every 10 seconds rather than every 20? Because it seems to be rather rapid-fire in CE Infinite. Guess I should have come more prepared after 3 hours of wandering.
Yeah, the Infinite flagships has all it's artillery weapons fully upgraded. It is supposed to be able to put up a fight even against fully upgraded ten hour infinite player ships with all autonomous drones and full Zoltan crew.