Well the rebel vintage ships with modern rebel patterns down to the very location of it and type is already done for gibs and such since before we talked about them.
And the old rebel ships may not instantly screen federation but I'll tell you quite a few people thought when I was working on them and showed them my work that they were a federation ship
Maybe the vintage elite could be just a semi rare event (not sure how coding works with rarity- I am still struggling with weapon rarity compared to enemy ships use if there was a connection.)
Expect the link to come up somepoint today
@Okumam = it is possible to make a patch to revert all weapons back to vanilla but that would take some work and make some ships not very interesting anymore- for eg the many ship classes and events and enemies that specialise in anti personal weapons and stuff to kill your crew using light lasers, light rocket drones, flash bangs, etc.
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- R4V3-0N
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Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
R4V3-0N, a dreamer.
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
I uploaded all the gibs and hulls and sent it to sleeper service via pm. For you guys that are curious on what's to come. here are 3 of the hulls you haven't seen (not a definite approval yet)
R4V3-0N, a dreamer.
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Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
Hi, thanks for making such an amazing mod, you're an absolutely talented developed and I can't wait to see more from you.
Now, can someone please tell me what I'm doing wrong? I've installed all of my mods correctly and into the correct load order, yet I still don't get CEi, I only get SM and CE online, can someone tell what I'm doing wrong? Here's my load order, I only installed the selected mods, thanks in advance:
Now, can someone please tell me what I'm doing wrong? I've installed all of my mods correctly and into the correct load order, yet I still don't get CEi, I only get SM and CE online, can someone tell what I'm doing wrong? Here's my load order, I only installed the selected mods, thanks in advance:
- slowriderxcorps
- Posts: 467
- Joined: Thu Apr 25, 2013 8:42 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
You're missing the kit's CEi patch, simple as that. On a sidenote however, if you're going to be running Endless Loot I would probably advise against using it alongside the polish kit, or at the very least Augmented Weapons.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
That indicates that CE Infinite and Endless Loot are overwritten by stuff you load afterwards. Try loading Infinite and Endless Loot last, that should work.dady977 wrote:I've installed all of my mods correctly and into the correct load order, yet I still don't get CEi, I only get SM and CE online, can someone tell what I'm doing wrong?
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- Posts: 5
- Joined: Sun Aug 30, 2015 10:11 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
Sleeper Service wrote:That indicates that CE Infinite and Endless Loot are overwritten by stuff you load afterwards. Try loading Infinite and Endless Loot last, that should work.dady977 wrote:I've installed all of my mods correctly and into the correct load order, yet I still don't get CEi, I only get SM and CE online, can someone tell what I'm doing wrong?
Thanks for the fast reply.
Can you please recommend me a better load order? Because I really want my game to be in top notch shape and I have absolutely enjoyed your mod before in 2014, thanks in advance.
slowriderxcorps wrote:You're missing the kit's CEi patch, simple as that. On a sidenote however, if you're going to be running Endless Loot I would probably advise against using it alongside the polish kit, or at the very least Augmented Weapons.
Where can I find the kit's CEi patch? I downloaded all the needed files from your kit's mod page, and I have them all in my mod manager, if I'm not mistaken.
Thanks for the reply.
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
Everything as before, but the following should come last in the list:dady977 wrote:Can you please recommend me a better load order? Because I really want my game to be in top notch shape and I have absolutely enjoyed your mod before in 2014, thanks in advance.
CE Infinite Addon
CE Additional Music Infinite Compatibility Patch
CE Endless Loot Addon for Infinite
CE Non EL Enemy Loadouts Addon
- slowriderxcorps
- Posts: 467
- Joined: Thu Apr 25, 2013 8:42 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
The CEi patch is currently in the Discontinued folder in the main archive, since I've been too busy with recent illnesses and more recent discoveries in mod-work to fall back onto other things such as maintaining that particular patch. I'd imagine that the way CE Infinite works hasn't really needed a refit since the last time it was updated though, so it might still work.
- Shrooblord
- Posts: 32
- Joined: Wed Jan 09, 2013 7:02 pm
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
How come? Does one overwrite the other? That's sorta sad, seeing as both mods have fun weapon alts.slowriderxcorps wrote:You're missing the kit's CEi patch, simple as that. On a sidenote however, if you're going to be running Endless Loot I would probably advise against using it alongside the polish kit, or at the very least Augmented Weapons.
- slowriderxcorps
- Posts: 467
- Joined: Thu Apr 25, 2013 8:42 am
Re: FTL Captain's Edition 1.279/Inf 1.267/EL 1.275
Shrooblord wrote:How come? Does one overwrite the other? That's sorta sad, seeing as both mods have fun weapon alts.
Primarily because of redundancy, but also because of the way Augmented Weapons implements acquisition of weapon variants. Each variant is set to have a chance of spawning in only certain sectors: by default, they have 0 Rarity so they will never appear outside of this. I do believe that it actually uses Slipstream code to do this, so in theory it might actually work somewhat, but the sheer volume of Endless Loot is such that the odds of someone running into anything from Augmented Weapons is slim to none.