[SHIP] Lanius Boarding Ship

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Pigbear
Posts: 7
Joined: Sat Aug 29, 2015 5:13 am

[SHIP] Lanius Boarding Ship

Postby Pigbear » Sat Aug 29, 2015 10:09 pm

PLEASE DO NOT COMPLAIN ABOUT THE LACK OF A NEW HULL SPRITE, I HAVEN'T GOT THE SKILL
Now that I have said that, let us move on to the actual ship, These are some ships I've been thinking about making the last few days, You're probably all like "I've seen a million boarding ships, I don't care anymore" Well in that case, have fun because I unfortunately can't do much cool with it other than that. Mostly these ships were something I made to test out Superluminal, so don't expect much from them. Anyway, they are ships with 4 tile teleport, a cloning bay, a backup DNA bank (wouldn't want you lose your poor boarders to some mantises now would I?) and 5 (scream OP now) starting crew.
Balance isn't my strong point, so any criticism in that department would help. Now lets see some images (Warning: Taken through steam, may be subject to compression.)
Normal Version:
Image
CE Version:
Image
With those screenshots you probably also noticed the lack of a cool name, I'm not very creative so if someone comes up with one that's really cool I'd like to use it.
Also, if anyone is willing to make a good hull sprite for a lanius boarding ship, I'll be willing to make another ship using it or more likely just change this one completely, though when I do this it will probably also require me to do a room layout overhaul, which is fine because right now it's basically exactly the same as the normal Lanius A.
Things I forgot to mention earlier: It replaces Lanius A, and it starts without O2 or Hacking, The CE version starts with 4 lanius and an AI Avatar, the AE version starts with 5 lanius. The reason I chose 5 is just incase you send them all onto the enemy ship and they get killed and your cloning bay is beyond repair, Note that it is very very possible to lose in this ship by having your crewmember killed with the clonebay broken which is a very likely boarding scenario, and obviously the other ways like getting blasted to pieces by the rebel flagship for the fifth time, I'm not really even sure if it's possible to win with this thing, I didn't really test it beyond seeing if it actually worked. The healing bombs will probably be greatly useful if you use them right, I may or may not have forgotten to actually make you start with missiles, so you might have to get some of those first. This is starting to get really wall of text-y so I'll probably just place the download down here now.
CE Version
AE Version
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R4V3-0N
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Joined: Sun Oct 06, 2013 11:44 am

Re: [SHIP] Lanius Boarding Ship

Postby R4V3-0N » Sun Aug 30, 2015 3:07 am

I may have to say to reduce the crew count to 3 lanius- that way you do not have a full boarding + a pilot at the start- however CE's version could go well with 1 ai and 3 lanius.

Back up DNA bank or heal bomb- I think 1 should stay but not the other.
lastly I think reducing the Clonebays or weapons starting level may be good.
Taking a look at the Mantis ships or the vanilla lanius ship could give you good examples of balance.
R4V3-0N, a dreamer.
Pigbear
Posts: 7
Joined: Sat Aug 29, 2015 5:13 am

Re: [SHIP] Lanius Boarding Ship

Postby Pigbear » Sun Aug 30, 2015 6:22 am

R4V3-0N wrote:I may have to say to reduce the crew count to 3 lanius- that way you do not have a full boarding + a pilot at the start- however CE's version could go well with 1 ai and 3 lanius.

Back up DNA bank or heal bomb- I think 1 should stay but not the other.
lastly I think reducing the Clonebays or weapons starting level may be good.
Taking a look at the Mantis ships or the vanilla lanius ship could give you good examples of balance.


Good idea, I'll do it later when i'm not busy :D
JangoBunBun
Posts: 6
Joined: Thu Jan 16, 2014 2:18 am

Re: [SHIP] Lanius Boarding Ship

Postby JangoBunBun » Mon Oct 19, 2015 1:20 am

The AE Version's teleporter has no doors connecting to it, making it useless.
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I_am_person
Posts: 115
Joined: Mon Nov 07, 2016 7:39 pm

Re: [SHIP] Lanius Boarding Ship

Postby I_am_person » Wed Apr 19, 2017 11:53 pm

JangoBunBun wrote:The AE Version's teleporter has no doors connecting to it, making it useless.

Actually if there was a mind control something interesting would be to bring them to ur ship to die and then rinse and repeat but then again that's obviously not the point
Injustice Rains From Above!