[MOD][WIP/Idea] Fruit and Vegetable Conversion

Discuss and distribute tools and methods for modding. Moderator - Grognak
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mr_easy_money
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Joined: Fri May 29, 2015 9:05 pm

[MOD][WIP/Idea] Fruit and Vegetable Conversion

Postby mr_easy_money » Sat Aug 22, 2015 4:28 pm

*This mod is in its beginning stages and I may require some help. Also, I have no idea when this mod will be finished*

The idea I have for this mod is to create a total conversion of FTL into a battle between fruits and vegetables versus an unknown nemesis that wishes annihilation unto them... like the rebels against the federation thing

Ideas for player ships

I have compiled a list of ideas for what the player ships may be:
Ship A B C
1 tomato red rotten
2 potato regular baked/skinned moldy
3 broccoli green cauliflower
4 bell pepper green yellow red
5 cabbage green lettuce
6 eggplant purple
7 squash yellow
8 mushroom (different types of mushrooms...) portobello, deathcap, etc. ; but then again you can't eat deathcap...
9 corn yellow red multicolored
10 carrot
olive black green

Ideas for enemy ships

pirate ships may become ???

other races will correspond with however the player ships are

enemy flagship
garbage maybe? who knows

Lore: don't know when this will fit in

*As stated previously this mod is in the idea/conceptual stage*

Thanks
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TaxiService
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Re: [MOD][WIP/Idea] Fruit and Vegetable Conversion

Postby TaxiService » Sun Aug 23, 2015 1:49 pm

inb4 ronaldmcdonald as boss
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mr_easy_money
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Re: [MOD][WIP/Idea] Fruit and Vegetable Conversion

Postby mr_easy_money » Wed Aug 26, 2015 3:54 am

TaxiService wrote: ronaldmcdonald as boss


this doesn't sound like a bad idea actually or maybe like a bad ronald mcdonald or something

stage I regular non imposing ronald attacks
stage II ronald is changed and instead looks uglier
stage III ronald is revealed to be automated and that the whole scheme is revealed to be AI gone wrong or something

brainstorming ideas is appreciated