stylesrj wrote:1) Engi Homeworld Event. After I get the real intel, I have no other choice but to let those Rebel scum go... but what if I'm flying a Slug ship? Why can't I go back on my truce and attack or why can't I try with other ships. I hate letting Rebels go with some idea of a choice. Especially when I can attack the decoy without consequence (Although those guys were asking for it and who here ever let them go?)
Unfortunately that isn't possible, because crew-killing the ship also has to result in gaining the intel. Being able to attack the ship again could therefor potentially lead to getting the quest two times, if the ships is crew-culled afterwards. Removing the later isn't really possible either, cause that would prevent all crew-killer builds from completing the quest at all.
I'm pretty sure no one ever does get that wrong, but I might still add that.stylesrj wrote: The Slug event where the guy beams onboard and steals your stuff if you were silly enough not to remember how many moons you flew past.
thereaverofdarkness wrote:He got lucky, even in AE which is a lot more fair.
Well he and the other 20+ hard game winstreakers get lucky pretty consistently then. CE is designed for Normal difficulty by the way, thats made pretty clear on the front page. The existence of Hard mode does not feature into the mod.