Artamba wrote:Hey, brother! I find it pretty great that you understand why you implemented things one way or another, while resisting the usual 'I want MORE COOLNESS, and MORE POWER, AND MORE EASINESS!' suggestions who are made by people who don't take the time to think out why a mechanic they don't enjoy is that way. Like people asking to make it easy to get out of the shittiest situation you can get into (out of fuel facing a Tech Cruiser), for example.
No need to be offensive towards others about it, just because an idea isn't immediately accepted and still being discussed doesn't make it a bad idea. And doesn't mean there wasn't any thought that went into it. Uploaded my first video of FTL with CE on 23 Oct 2013, and I'm not saying that to pull rank or anything, just that I've seen CE change over all this time and been playing it for just as long. The earliest version that I mention on that series is 1.069.
Sleeper Service wrote:To begin with the drone option was never meant to be very cost efficient. Again, I still don't see why drone systems would need this additional perk and why the player should be able to escape that easily when having combat drones equipped. Free escape is different from gaining a jump on empty beacons. I'm generally opposed to partly enabling empty beacon options after fights, cause this creates inconsistency. Right now the mod implies that you can only do empty beacon stuff at empty beacons because you have the time there, which is at least somewhat consistent. If you can delay the fleet with drones after a fight, why can't you lay minefields after each battle or chat to your crew? Of course the reason is that these options need to appear in controlled, quantifiable circumstances to be balanced against other options..
Phrasing it that way does shed a different light on things.
I don't really get why you'd see it as a free escape as you would still have to win a fight against a fleet ship in order to take the blue option to delay the fleet to begin with.
Besides, if you do it when you're out of fuel, you're probably going to get caught right after again anyway...
I've abandoned the idea of re-rolling fights against the fleet and single ship distraction.
I mean, you're allowed other blue options... cloaking, scrap rec arm (? and if so, yes, only a pittance is gained, which is good.).
Well, if you want it to stand out from the empty beacons option, you could increase the cost of it to say 5 drone parts.
And I suppose the same could be done for the mine layer... increase the cost to "frantically put up a mine field to help your escape".
Anyway you've convinced me though with the whole "in a controlled environment" thing.
Maybe I just wanted to add something so I could go "I did that. I made that happen." and that's why I kept going on about it.
You won't here me about this subject again.