Artamba wrote:Like people asking to make it easy to get out of the shittiest situation you can get into (out of fuel facing a Tech Cruiser), for example. For the first time I am actually scared to the point of my pants flying off at the prospect of running out of fuel; I actually have to PLAN ahead or face actual(er) consequences!
But that's the thing. I'm already scared of running out of fuel in CE. My main concern is when it happens in CE infinite.
Running out of fuel there can happen through no fault of your own. Since any event can occur (like... automated ships, followed by boarding parties then a Mantis raider who doesn't carry any fuel ever) in Deep Space and upgrades are expensive and stores are rare, even if you plan to jump to as many connecting beacons as possible (to scout out for a store) being out of fuel is easier than you think.
What could be done is that encounters with the Rebel fleet are toned down in intensity during CE Infinite. There's so much for the Rebels to grab and they can't spare all those cool cruisers to every frontier. Being caught by a light ship loaded with fuel would make a lot of sense lore-wise.
Regular CE can bring out the Tech Cruisers and stuff, because you're supposed to be legit afraid of running out of fuel there.
You should have seen my face the first time I found myself at a beacon that didn't connect to the exit. Usually I can dive back under the oncomming tidal wave and make it out alive, but damn, I only NEARLY made it past the first guy! heh
I once had an exit beacon halfway through a sector where the only connection was a single beacon at the very start. Being the foolish idiot I was, I didn't plan ahead and ignored that path completely to pursue a quest beacon in the rest of that sector. It was only after doubling back, I realised... I would be so deep in Rebel territory that I went "Might as well not play out the rest of this and restart. I'll be doing that anyway after I die slowly and painfully."