I just started implementing some new events for the starting beacon for one of my mods and what I have so far doesn't seem to work. The ship I'm testing this with uses CHRONO_ION as it's artillery, but nothing I've added appears for it. I'll give you the rest besides the revisions to the starting event to in case I misplaced something there too.
Code: Select all
<mod:findName type="event" name="START_BEACON">
<mod-append:choice req="CHRONO_ION" hidden="true">
<text>(Chronosphere) Teleport some weapons onto your ship.</text>
<event load="CHRONO_START"/>
</mod-append:choice>
</mod:findName>
<event name="CHRONO_START">
<text>You’ve been supplied with the requisition codes for a good deal of weapons from both your allies’ and enemies’ arsenals, with the Chronosphere you should be able to time-shift them onto your ship. You decide to contact Allied HQ before you try to acquire anything from the other factions in case complications arise.</text>
<choice hidden="true">
<text>Request the Prism Cannon.</text>
<event>
<text>The time-shift went smoothly and without complications.</text>
<weapon name="LASER_PRISM"/>
<choice hidden="true">
<text>Continue...</text>
<event load="CHRONO_0"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Request the Prism Cannon Mark II.</text>
<event>
<text>The time-shift went smoothly and without complications.</text>
<weapon name="LASER_PRISM_2"/>
<choice hidden="true">
<text>Continue...</text>
<event load="CHRONO_0"/>
</choice>
</event>
</choice>
<choice hidden="true">
<text>Request the Mirage Cannon.</text>
<event>
<text>The time-shift went smoothly and without complications.</text>
<weapon name="MIRAGE"/>
<choice hidden="true">
<text>Continue...</text>
<event load="CHRONO_0"/>
</choice>
</event>
</choice>
</event>
As far as I can tell everything is where it should be, including the file directory.