Scrin Planetary Assault Carrier [SHIP]

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stylesrj
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Scrin Planetary Assault Carrier [SHIP]

Postby stylesrj » Sat Jul 11, 2015 10:31 am

Two weeks ago, I said to Chrono Vortex I'd take a stab at making the Scrin Planetary Assault Carrier. Well then I got lazy and threw it on the backburner next to my Xenoblade ships.

Well, after a few hours of meddling with files, etc. here is the Scrin Planetary Assault Carrier done in FTL.

Image
The Foreman's Revenge

Image
Room Layout
Note: The Medbay should be a Clone Bay

http://www.mediafire.com/download/d7ayw ... inship.ftl
Download link

Story:
After the Third Tiberium War, the Scrin Foreman retreated into the Threshold Tower and back to their homeworld along with the Traveller-59 cult leader. Together they commandeered a Scrin Planetary Assault Carrier and began modifying it for interstellar travel to escape their superiors whom they disobeyed when they abandoned the mining operation.

In their escape though, they activated a Singularity Generator and somehow ended up crossing paths with the Allied Chrono Division and their ship, the Legionnaire. A fight ensued between their two ships and the Foreman won due to the fact he had fighters and the Allies had no shields. Then the Soviets dropped in to say hello with a Nuclear Missile from their own ship the Burier. Wounded, they retreated to a space station and Traveller-59 mind controlled the crew, turning them into Cultists. However little did they know that this station was run by none other than Yuri Prime! He had taken the Pythia to conquer the galaxy and this station was to be his Throne Room!

And then it was discovered that Traveller-59 was his father! Somehow!

An epic fight ensued between the two psychics over the drive core of the space station until Traveller chopped off Yuri's arm with a Tiberium Saber and kicked him down the shaft.

Victorious, the Foreman and Traveller went back to their only to find that some Slug had nicked it, leaving a polite note reading "Sorry, galactic emergency."

Stats
Engines: Level 4
Shields: Level 2 (1 Layer)
Weapons: None (Can be bought in stores. One Slot. Level 4)
Drones: Level 4 (6 slots)
Doors: Level 1
Sensors: Level 1
Life Support: Level 1
Medical: Level 1 Clone Bay

Starting Crew
1 Slug
2 Engies

Augmentations
Drone Recovery Arm - The Foreman put a homing device in all of his fighters so before the carrier jumps they return to the hangars. You'll sell this in Sector 7 when you have over 40 Drone Parts
FTL Recharge Booster - Traveller-59 souped up the engines in his haste to get the carrier moving away. You'll probably sell this augment though.

Drones & Weapons
Stormrider - This is essentially like the Combat Drone Mk.I except it's a little bit faster and the gun has a slightly greater chance to start a fire. You have two of these wonder machines but it's best you grab other drones in later sectors.
Ion Storm Artillery - If you're playing with Captain's Edition and you're curious about the Artillery this ship packs, it's got one. It shoots a blue focus beam into the enemy ship, zapping out their shields. 40 second cooldown. I haven't tested this one though. It also stacks up with the Weapons Room, so if it gets damaged, one might not be able to be repaired.

Here's the ship in action:
Image

Tips:
You can buy a Weapons System for 30 Scrap and get Level 4 Weapons right away. However you only have one slot. So it's probably not a good idea to buy Weapons as it's pretty weak compared to the Drones.
Swarm the enemy as much as possible! You have a Drone Recovery Arm, so go hog wild.
Mix and match your strategy. You have 6 slots but only 8 maximum power.
Defence Scrambers are your friend. If you can find one, you'll go further when the time comes.

Issues:
The game's UI can't handle more than 3 Drones on a ship or a ship without a Weapons System at the start. It shouldn't affect the game unless you play with hotkeys as half the drones don't respond to them.
The UI also means that powering up or down Life Support may require hotkeys if you don't want to release a drone or something.
There are no gibs. If you don't want the ship vanishing on death, don't die :D

Have fun and do let me know what you think!

Videos:
My own run with Captain's Edition:
http://youtu.be/PaIDm0xDrZk

Special Thanks
Chrono Vortex for bringing Command & Conquer to FTL and making those wonderful ships I linked to in the story.
Last edited by stylesrj on Sun Jul 12, 2015 2:20 am, edited 3 times in total.
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Chrono Vortex
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby Chrono Vortex » Sat Jul 11, 2015 2:08 pm

Thanks for the shoutout! This turned out really good, can't wait to try it out.
ImageImageImageImageImageImageImageImage
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NarnKar
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby NarnKar » Sat Jul 11, 2015 9:18 pm

You and I must have been looking at different Scrin ships, then. That doesn't seem like the one Chrono posted in Previews.

Ah well, you're the expert anyway. I've never played C&C.
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stylesrj
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby stylesrj » Sat Jul 11, 2015 11:15 pm

NarnKar wrote:You and I must have been looking at different Scrin ships, then. That doesn't seem like the one Chrono posted in Previews.

Ah well, you're the expert anyway. I've never played C&C.


That's because it's my own project inspired by Chrono's works.
I wanted to try out a pure drone ship, considering how I tend to neglect drones once I acquire some reliable guns.

And well there was no Scrin Carrier coming any time soon, so I took a stab at making my own.
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stylesrj
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby stylesrj » Sun Jul 12, 2015 2:21 am

And now I've uploaded a video

http://youtu.be/PaIDm0xDrZk

It's a Captain's Edition run so you know it's not just designed for Vanilla FTL.
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steamtex
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby steamtex » Mon Jul 13, 2015 10:23 pm

I'm partial to the older C&C games (I've got the Red Alert 2 discs sitting on my desk right now), but it looks fairly nice. While the lighting is questionable (mirrored image, presumably), it still doesn't look bad, and it seems like a unique ship.
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stylesrj
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby stylesrj » Mon Jul 13, 2015 10:38 pm

steamtex wrote:I'm partial to the older C&C games (I've got the Red Alert 2 discs sitting on my desk right now), but it looks fairly nice.


I keep losing my discs. I should buy that First Decade box or something so I know where everything is. But then again the original games are so old that when they got remastered for later, 64bit operating systems, EA said "Briefing videos? Who wants to see those in Tiberian Dawn or Red Alert? We have no idea what nostalgia is!"

While the lighting is questionable (mirrored image, presumably), it still doesn't look bad, and it seems like a unique ship.


I was never good with lighting for ships. There's a function in GIMP that could solve it and several helpful tutorials on where to position the light source.
But every attempt with creating a light source makes the lighting too bright or too dark. So I stuck with mirroring images and making it all questionable.
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steamtex
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby steamtex » Mon Jul 13, 2015 10:51 pm

stylesrj wrote:I was never good with lighting for ships. There's a function in GIMP that could solve it and several helpful tutorials on where to position the light source.
But every attempt with creating a light source makes the lighting too bright or too dark. So I stuck with mirroring images and making it all questionable.


Hm. My Normandy sprite mostly just uses gradient shading as I'm a lazy person and the Normandy is really just a bunch of cylindrical objects, though on other ships all I do is reference something from the vanilla game to use (as I'm a lazy person), and since the Normandy is grey and white, I just lifted some colors from the Kestrel A. Using vanilla colors is a good way to avoid lighting being too bright or dark, though my Normandy is questionably light in some areas.
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stylesrj
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Re: Scrin Planetary Assault Carrier [SHIP]

Postby stylesrj » Mon Jul 13, 2015 11:10 pm

I do even worse when it comes to gradient shading. I tend to take an eyedropper to one shade and paint a line where I need to alter the shades. Like when removing the orange stripes from a Federation Cruiser.

Then after doing all that, I hit "Colorise" and adjust and hope I get the right colour and lighting.