[Ship] [AE] The BlueShield

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
CAKE
Posts: 82
Joined: Tue Nov 11, 2014 12:20 pm

[Ship] [AE] The BlueShield

Postby CAKE » Sun Jun 28, 2015 12:21 pm

Image
[Insert description here]

The BlueShield has:
A heavy laser.
2 Rebel flagship ion weapons as artillery.
A defence drone.
A zoltan shield charging drone.
A zoltan shield augment.
And excessive use of teleport doors.

Download here

Images:
None yet.

Known bugs:
Some rooms MAY be inaccessable due to the use of teleport doors.
Because of having 2 artillery rooms if you use "restart" from the menu you will lose 1 artillery, you have to go back to the hanger and start.

Install with SSM

Let's plays:
Biohazard063's video

Credits:
FTL Team, for the game.
NarnKar, for the hull on the shipyard
kartoFlane, for the Superluminal ship creation tool I used.
Last edited by CAKE on Fri Oct 14, 2016 1:52 am, edited 2 times in total.
If you want to ask/tell me something and get a timely response, read this paste: https://pastebin.com/LXcq186T

Mod hub for some of my old mods (which will not be supported anymore) here

A Guide On How To Combine 2 Ships Into 1 File
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [Ship] [AE] The BlueShield

Postby stylesrj » Sun Jun 28, 2015 12:35 pm

You might want to warn people about how dual artillery systems are buggy. The second system doesn't show up in the Systems menu, they don't respond to upgrades and if you hit Restart, you lose one artillery.

Might I suggest you create an Artillery that looks like two Boss Ions together and shoots 6 projectiles?
User avatar
CAKE
Posts: 82
Joined: Tue Nov 11, 2014 12:20 pm

Re: [Ship] [AE] The BlueShield

Postby CAKE » Sun Jun 28, 2015 12:43 pm

stylesrj wrote:You might want to warn people about how dual artillery systems are buggy. The second system doesn't show up in the Systems menu, they don't respond to upgrades and if you hit Restart, you lose one artillery.

Might I suggest you create an Artillery that looks like two Boss Ions together and shoots 6 projectiles?


I will add a bit about the bug.

Also the way the ship's hull works is that it would look better if I have 2 artillerys, (I will post an image showing what I mean tomorrow).
If you want to ask/tell me something and get a timely response, read this paste: https://pastebin.com/LXcq186T

Mod hub for some of my old mods (which will not be supported anymore) here

A Guide On How To Combine 2 Ships Into 1 File
User avatar
MOMO
Posts: 15
Joined: Mon Oct 27, 2014 3:21 am

Re: [Ship] [AE] The BlueShield

Postby MOMO » Sun Jun 28, 2015 3:22 pm

Actually What styles RJ is suggesting is not a single ion but a weapon that looks like two individual ions this should not affect much aesthetic emphasis unless you really want to have a second artillery system room any way I thought that the coloring on the ship looked weird so I tried to give it a recolor here Image
Hope it may be of use :D