5thHorseman wrote:Oh I always repair to 15. With my most successful Potential runs I didn't repair at all until I was under 5.
I go with the VanguardOfValour approach - Repair the ship up to 2/3 hull (so that'd be 20 HP). Before that, I always fixed it to full. Now I cringe whenever an LPer does it because they're wasting scrap on hull.
Hmmm, maybe I should do a video run on this ship at some point. I like excessive power in systems and if I can avoid ion storms while recording... should be a safe run.
Stupid question but does the Potential come with Long Range Scanners? If it doesn't, I recommend it does to avoid any crashes in those zones (unless it's been reduced to something like 30 bars of power as opposed to the maximum of 60)