Tried that a while ago, does not work. It seems the player ship blueprint itself can't be checked for in events right now.kartoFlane wrote:Which makes me wonder... What would happen if you put player ship blueprint(s) inside a blueprintList, and have an event choice require the list? Would it cause it to only trigger for the ship(s) placed in the list?
[Ship] Auto-Terminator vAE.1.2
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: [Ship] Auto-Terminator vAE.1.2
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- Posts: 4
- Joined: Thu Aug 01, 2013 12:18 pm
Re: [Ship] Auto-Terminator vAE.1.2
Can't escape sector one with any scrap.
Have to run from every fight.
Too little power with too little in the way of options for engagements.
Have yet to exit sector 3 with this ship and I doubt I'll be using it much further.
It was a great concept and I liked the theme, but it's just too underpowered to be a viable play option.
Have to run from every fight.
Too little power with too little in the way of options for engagements.
Have yet to exit sector 3 with this ship and I doubt I'll be using it much further.
It was a great concept and I liked the theme, but it's just too underpowered to be a viable play option.