Sleeper Service wrote:They can, but not coherently. They can't be checked before the artillery has been bought. Its also hard to telegraph to the player that buying artillery will no longer make the aug an requirement for certain actions. Also I want the decision to buy artillery ruled by the value of the actual artillery weapon. Again, you'll just have to make a decision which meatsack-slaughter device you want to keep.
That's the thing though - you don't know what artillery you're buying until you've got it. Then you realise it's a Flak Burst and I could have bought a "Phase 3 Power Surge BS Barrage Avoider" instead
Meta reasons:
- I want the ships to have characteristic bonuses depending on faction
- The Mantis get a huge buff by the faction options already, while also generally fielding strong ships to begin with. Breaking truce is probably the most powerful faction options and they definitely don't deserve to get that on top of all this.
I have to say, you are right on that matter. Breaking truce is pretty powerful. Thanks for surrendering your goods to me. I'll just tally them up, put it in my cargo hold... then I'll kill you for the rest! Muahahaha! Sort of like double the reward.
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On another note, is there any way to nerf those damned missile and mine drones further? I know they're already slow but the fact that they fire faster than regular launchers, a lot harder for a defense drone to shoot at their projectiles and that they can keep attacking you with impunity if you don't have Drone Control and they have infinite ammo. You can't just wait for them to run out of missiles like with regular launchers. You have to wait for a lucky shot to destroy them.
Then they've got the BS RNG stuff like "Let's cause a hull breach in your pilot room so you can't get away. And set it on fire!" or "Let's have two of them harass your ship!" and then there's that one which shoots tiny, hull breaching missiles at your crew constantly. Then they have a Repair Drone onboard so you can't damage their system for long before it gets fixed and there's a defense drone to stop a Hacking Module...
Or the Mine Drone. As fast as your normal drone except it does 1 point of unavoidable hull damage, especially in early sectors.
I probably just suck at strategy though. But it just seems these drones benefit the enemy more than anyone else which I guess is the point.