FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

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Sleeper Service
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by Sleeper Service »

CE Update 1.242a
- Some fix attempts concerning possible quests upon jumping to auto controlled sectors
- ASB options for some left out AE events added
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
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Estel
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Re: FTL Captain's Edition 1.242/Inf 1.24a/EL 1.242

Post by Estel »

Sleeper Service wrote:- Some blue options that require resources can no longer give said resources as reward (can appear odd if the reward negates the requirement by giving the resources needed)
I'm not sure if it is good idea. After all, it is cpmpletely OK, if - for mining the perimeter of station repeatedly raided by pirates - we're given various resources, explosives included (FTL's explosives are universal charger, and you need actual implementation - rockets, minelaunchers, bomb teleporters...) to make use of them. The can have actual universal resources, but lack specialized equipment to make best use of them (minelayer drones are outlawed, minelaunchers are military equipment, and probably was regulated in Federation, too...).

Such corrections make sense only in events, where someone ask us for universal charges only ("missiles", that don't require missile launchers, or other specialized equipment) and would give us more as a reward. For every other case, making sure that we can't do it when we lack required resource, would be enough.

/Estel
Nider_01
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by Nider_01 »

There is a some kind of crazy gamebreaking bug... Appears shortly after 28.31
http://www.twitch.tv/gaudium007/b/559728059
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Sleeper Service
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by Sleeper Service »

Nider_01 wrote:Appears shortly after 28.31
That vid is exactly 28.31 long. :o Can you describe what happened? Did it crash upon jumping to the exit?

I lurked in some of gaudiums streams the other day. You where also there. :)
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Working on a sci-fi deckbuilder nowadays.
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Nider_01
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by Nider_01 »

Video is updated. Check it out again
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Sleeper Service
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by Sleeper Service »

Hm OK, very odd indeed. I'm not entirely sure if that is caused by CE directly, I checked the event and it seems in order. Please report if that happens again when jumping to civilian sectors. There are some reports that stuff like this (multiple event choices of an event displayed after each other) happened since AE is out. I'm sorry if that was caused by CE, but right now I can't determine what really happened there.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Lunar
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by Lunar »

Well I just started a run earlier, decided to try to talk to a Lanius to see what he had to say, and this happened...

http://i.imgur.com/ADboSW5.jpg?1


The hell is this XD
FortunaDraken
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by FortunaDraken »

Lmao yeah, that is one of the most awesome events you can get with a Lanius, though the ship translator makes it also the most awkward XD If you had the scrap, then he'd do exactly what he said, he'd make it into another Lanius c: It's kinda awesome.
FreakinZombie
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Re: FTL Captain's Edition 1.242a/Inf 1.24a/EL 1.242

Post by FreakinZombie »

Hello there. :) First, I just wanted to say that this mod is really awesome. Like, really awesome. Thank you for all the hard work you put into it!

I found a few potential issues while I was playing today that I thought would be helpful to post here.

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First, when an enemy used a combat augment here to disable my weapon system (just the first bar), and then my weapon system took actual damage, it only showed as having one power bar disabled, even though what was really happening was that one of my weapon bars was hacked, and one was damaged. As you can see in the image, it shows I should be able to activate my two power weapon, but I can't. I'm not sure if you can fix this though, but I figured it would be worth posting if someone else hasn't already. I also have a few graphical mods installed as well, so they might be to blame instead.

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Just a typo here. Should be "waste," not "wast."

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I'm not sure what the deal was here. The weapon only has 1 shot per charge...I don't think that's right, or is that a hidden effect of the prefix? I don't know.

Also, you will have to right click these and open the images in new tabs, cuz I don't know how to make them appear fully.
I do Let's Plays for FTL: Captain's Edition and some other mods as well. If you're interested: https://www.youtube.com/playlist?list=P ... 94Z-L1TDrq
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Biohazard063
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Re: FTL Captain's Edition 1.242/Inf 1.24a/EL 1.242

Post by Biohazard063 »

Sleeper Service wrote:CE Update 1.242
- Some blue options that require resources can no longer give said resources as reward (can appear odd if the reward negates the requirement by giving the resources needed)
Don't know if this was implemented because of what I posted, but I agree on what Estel said. It does fit in the almighty and powerful lore of the game of them having explosives but no way of knowing to use them or having the gear for it.
The thing that bugged me on that was that I was able to pick the blue option without having the needed requirement of 3 missiles. The missile reward after that just made it a bit more awkward.

Besides, there are stranger things out there that warrant a good laugh:
Someone said he got Fire suppression after he sent in a rockman to douse the flames on a burning station.
Once got a repair drone myself after sending one in on the same event.

Also, still, great work.
Needs to be said once and awhile.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.
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