Knightraven257 wrote:I'm having a problem where the rebels will continuously jump double the distance of a normal jump throughout the entire game. Jumping to nebulas slows them down to a normal jump. I'm not sure what causes it and I haven't seen anything else during my searching from someone else having the same problem. It makes the game almost impossible to play because there isn't enough time to properly search a sector without the rebels catching up too quickly. Has anyone else seen this bug?
Are you playing the current version? Cause the only cause for this I can imagine is related to hayperspace events on game start and those don't exist anymore. In any way, going back to the hangar to start your next game should fix that.
I took the "emergency fuel" option and now the fleet gets double jumps all the time.
This will happen if you hit restart after taking that option. For some odd reason, the added fleet pursuit carries over to the new game. Going back to the hangar and restarting the run from there will fix this problem.