Could someone help me with patching the game?
I chose the following mods to install (in this order):
CE Resource Pack 1.225
FTL Captains Edition 1.228
CE Additional Music Addon 1.225
CE Infinite Addon 1.225
EL Texture Pack 1.22
CE Endless Loot Addon for CE Infinite 1.226
CE Non-EL Enemy Loudouts Addon 1.225
CE Vanilla Player Ships Loadouts Addon 1.214b
I can patch it this way and play, but I've encountered several crashes already and some other weird bugs like misisng tooltips.
When I try to validate these mods in the Slipstream Mod Manager v1.4, the results seem to have a lot of problems, as follows:
Code: Select all
@ CE Resource Pack 1.225.ftl:
---------------------------
~ This mod doesn't append. It clobbers.
@ FTL Captains Edition 1.228.ftl:
-------------------------------
> data/tooltips.xml.append
~ LF line endings (CR-LF is safest)
> data/tb_anaerobic_interceptor.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_bomber.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/anaerobic_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/mantis_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/jelly_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/anaerobic_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/fed_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/crystal_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/rock_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/energy_cruiser_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/tb_anaerobic_scout.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/circle_cruiser_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/kestral_2.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)
> data/sounds.xml.append
~ LF line endings (CR-LF is safest)
> data/events_ships.xml.append
~ LF line endings (CR-LF is safest)
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)
> data/tb_anaerobic_broodship.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)
> data/tb_anaerobic_assault.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)
> data/ce_boss_3_fleet.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/stealth_3.xml
~ Strict XML Parser Issues:
! <gib1>...</gib2>
> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
> data/newEvents.xml.append
~ LF line endings (CR-LF is safest)
> data/events_fuel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)
> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)
> data/events.xml.append
~ LF line endings (CR-LF is safest)
> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)
> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)
> data/events_imageList.xml.append
~ LF line endings (CR-LF is safest)
@ CE Additional Music Addon 1.225.ftl:
------------------------------------
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
> data/sounds.xml.append
~ LF line endings (CR-LF is safest)
@ CE Infinite Addon 1.225.ftl:
----------------------------
> data/blueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/events.xml.append
~ LF line endings (CR-LF is safest)
> data/events_pirate.xml.append
~ LF line endings (CR-LF is safest)
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
~ Strict XML Parser Issues:
! <mind..."room="8"...>
> data/sector_data.xml.append
~ LF line endings (CR-LF is safest)
> data/events_boss.xml.append
~ LF line endings (CR-LF is safest)
> data/events_zoltan.xml.append
~ LF line endings (CR-LF is safest)
> data/events_crystal.xml.append
~ LF line endings (CR-LF is safest)
> data/events_slug.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rock.xml.append
~ LF line endings (CR-LF is safest)
> data/events_rebel.xml.append
~ LF line endings (CR-LF is safest)
> data/events_nebula.xml.append
~ LF line endings (CR-LF is safest)
> data/events_mantis.xml.append
~ LF line endings (CR-LF is safest)
> data/events_engi.xml.append
~ LF line endings (CR-LF is safest)
@ EL Texture Pack 1.22.ftl:
-------------------------
~ This mod doesn't append. It clobbers.
@ CE Endless Loot Addon for CE Infinite 1.226.ftl:
------------------------------------------------
> data/blueprints.xml.append
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
> data/animations.xml.append
~ LF line endings (CR-LF is safest)
> data/dlcAnimations.xml.append
~ LF line endings (CR-LF is safest)
@ CE Non-EL Enemy Loadouts Addon 1.225.ftl:
-----------------------------------------
> data/autoBlueprints.xml.append
~ LF line endings (CR-LF is safest)
@ CE Vanilla Player Ships Loadouts Addon 1.214b.ftl:
--------------------------------------------------
> data/dlcBlueprintsOverwrite.xml
~ Strict XML Parser Issues:
! <!-- No other dashes should touch. -->
! Fix this and try again:
org.jdom2.input.JDOMParseException: Error on line 29: The element type "medbay" must be terminated by the matching end-tag "</medbay>".
~ ~ ~ ~ ~
</clonebay>
~ ~ ~ ~ ~
> data/blueprints.xml.append
~ Strict XML Parser Issues:
! <shields>...</slot>
! Fix this and try again:
org.jdom2.input.JDOMParseException: Error on line 29: The element type "medbay" must be terminated by the matching end-tag "</medbay>".
~ ~ ~ ~ ~
</clonebay>
~ ~ ~ ~ ~
FTL itself can tolerate lots of XML typos and still run. But malformed XML may break tools that do proper parsing, and it hinders the development of new tools.
Since v1.2, Slipstream will try to parse XML while patching: first strictly, then failing over to a sloppy parser. The sloppy parser will tolerate similar errors, at the risk of unforseen behavior, so satisfying the strict parser is advised.
Anyone up for help?
Ahh, and one more thing, are these mods compatible with FTL Homeworld (
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=16842)?