The Extra Features [AE Compatible Ship Mod]
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- Posts: 260
- Joined: Thu Apr 11, 2013 9:08 pm
The Extra Features [AE Compatible Ship Mod]
A group of extreme sports enthusiasts had this decommissioned Kestrel refitted by a very trustworthy salesperson.
Yes, it's a joke ship made by someone who can't even make a custom ship hull. Inspired by The Potential, (which is a ship mod I cannot recommend highly enough,) the Extra Features has maxed subsystems (plus oxygen) but no weapons besides your ample supply of humans and a teleporter. The augments are also mostly useless. Originally this ship didn't even have a cloning system or a medbay, but the supply of spare humans dried up way too quickly.
As this is my first FTL mod, please tell me if it doesn't work or if you think it could be improved. Also, I claim the title of first new and original AE-exclusive ship mod.
Download link.
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
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- Posts: 260
- Joined: Thu Apr 11, 2013 9:08 pm
Re: The Extra Features [AE Compatible Ship Mod]
1,525 views, zero replies.
I've created a beautiful monster. *Single tear*
I've created a beautiful monster. *Single tear*
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: The Extra Features [AE Compatible Ship Mod]
I read the original post but have nothing to add. I've no plans to play any mods until I suck the vanilla content dry and at the pace I'm going, it's going to be a while!
And thanks for the shout out to the Potential
And thanks for the shout out to the Potential
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
- R4V3-0N
- Posts: 1291
- Joined: Sun Oct 06, 2013 11:44 am
Re: The Extra Features [AE Compatible Ship Mod]
Congrats of first AE mod.
the hull looks so amazing, looks like it can be in game or something. (joke for the joke ship )
Anyway, it's nice... I am thinking of making some AE ships but I am a tad lost without direction of superluminal xD
gw.
the hull looks so amazing, looks like it can be in game or something. (joke for the joke ship )
Anyway, it's nice... I am thinking of making some AE ships but I am a tad lost without direction of superluminal xD
gw.
R4V3-0N, a dreamer.
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- Posts: 2
- Joined: Fri Jun 13, 2014 2:55 pm
Re: The Extra Features [AE Compatible Ship Mod]
This is a great, GREAT MOD! I disagree that the auguments are mostly useless, seeing as the ship relies upon its back up battery and having the wait time halved is great. ALSO, the emergency respirators are super useful for boarding drone ships.
Originally expected an OP ship but turned out to be way more fun.
A graveyard full of dead humans/10
Originally expected an OP ship but turned out to be way more fun.
A graveyard full of dead humans/10
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- Posts: 2
- Joined: Fri Jun 13, 2014 2:55 pm
Re: The Extra Features [AE Compatible Ship Mod]
This is a great, GREAT MOD! I disagree that the auguments are mostly useless, seeing as the ship relies upon its back up battery and having the wait time halved is great. ALSO, the emergency respirators are super useful for boarding drone ships.
Originally expected an OP ship but turned out to be way more fun.
At sector 2 with the disabled fleet mod, I had a Glaive beam, a Halberd beam, a Burst laser mk III, 2 fire beams, a hull beam, defense 2 drone, combat 1 drone, a heavy laser 1, and one empty cargo space!
A graveyard full of dead humans/10
Originally expected an OP ship but turned out to be way more fun.
At sector 2 with the disabled fleet mod, I had a Glaive beam, a Halberd beam, a Burst laser mk III, 2 fire beams, a hull beam, defense 2 drone, combat 1 drone, a heavy laser 1, and one empty cargo space!
A graveyard full of dead humans/10
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- Posts: 260
- Joined: Thu Apr 11, 2013 9:08 pm
Re: The Extra Features [AE Compatible Ship Mod]
T3chnetium43 wrote:At sector 2 with the disabled fleet mod, I had a Glaive beam, a Halberd beam, a Burst laser mk III, 2 fire beams, a hull beam, defense 2 drone, combat 1 drone, a heavy laser 1, and one empty cargo space!
Hate to tell ya, but that happens to everyone who disables the fleet or any other extended FTL mod. Not always as soon as sector two, though, so congrats on that. Glad you enjoyed the ship!
First ever AE-exclusive ship mod: The Extra Features!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!
Ye Olde and Outdated Pre-AE Ship Mod Recommendation List!