[Tool] Superluminal 2.2.1 - FTL Ship Editor
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- Posts: 142
- Joined: Sun May 19, 2013 9:09 pm
Re: [Tool] Superluminal2 beta
Thanks so much!
- RAD-82
- Posts: 796
- Joined: Sat Nov 09, 2013 12:16 am
Re: [Tool] Superluminal2 beta
I haven't checked this, but I feel like it might be a possible cause for FTL to crash: Can FTL still connect two rooms that aren't adjacent?
People say that the Escort Duty doesn't work, and this is the only thing I can think of that would stop it from working. Even though Mithrandir hasn't mentioned anything about their crashing ships, I'm blindly inclined to think this might be the problem.
People say that the Escort Duty doesn't work, and this is the only thing I can think of that would stop it from working. Even though Mithrandir hasn't mentioned anything about their crashing ships, I'm blindly inclined to think this might be the problem.
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal2 beta
@RAD
Nope, that's not it, just tried that.
Edit:
Just released an update to the editor - version beta 6a.
Those of you who found my temporary Sourceforge upload from several hours back should redownload
Changelog's here:
Nope, that's not it, just tried that.
Edit:
Just released an update to the editor - version beta 6a.
Those of you who found my temporary Sourceforge upload from several hours back should redownload
Changelog's here:
Code: Select all
2.0.0 beta6a:
- Added verification to image browsers to make sure that the selected file actually exists
- Improved error handling in ship-saving code
- Fixed a minor bug with crew UI that would cause a crash
- Added tooltips to rooms' sidebar
- Changed tooltips to stay until dismissed by the user
- Fixed drone parts and missile amount changes not being applied to the ship
- Fixed 'File > Reload Database' function
Superluminal2 - a ship editor for FTL
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- Posts: 1
- Joined: Fri May 23, 2014 9:11 pm
Re: [Tool] Superluminal2 beta 6a
Um... sorry to be a pest, but I don't understand how I use this.
As it, what do I actually run?
Because there's no .jar, there's no .exe, there's nothing I can actually run?
And I just want to be able to have to give it a go, and it's really irritating me
Not to mention that the Win-64 .zip is corrupted, so all it contains is the auto_update.xml
But even on the Win-32 one there's nothing to run.
As it, what do I actually run?
Because there's no .jar, there's no .exe, there's nothing I can actually run?
And I just want to be able to have to give it a go, and it's really irritating me
Not to mention that the Win-64 .zip is corrupted, so all it contains is the auto_update.xml
But even on the Win-32 one there's nothing to run.
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- Posts: 38
- Joined: Mon May 05, 2014 9:42 pm
Re: [Tool] Superluminal2 beta 6a
Don't know if you know, but trying to load some ships from the Load Ship dialog gives an error.
Log:
Log:
Code: Select all
15:52:08.936 [main] WARN com.kartoflane.superluminal2.ui.ShipLoaderDialog - An error has occured while loading IMPOSSIBLE_PIRATE: java.lang.IllegalArgumentException: <crewCount> tag is missing 'max' attribute.
at com.kartoflane.superluminal2.utils.ShipLoadUtils.loadShipXML(ShipLoadUtils.java:430)
at com.kartoflane.superluminal2.ui.ShipLoaderDialog$5.widgetSelected(ShipLoaderDialog.java:271)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:268)
15:52:20.538 [main] WARN com.kartoflane.superluminal2.ui.ShipLoaderDialog - An error has occured while loading LONG_ELITE_HARD: java.lang.IllegalArgumentException: <crewCount> tag is missing 'max' attribute.
at com.kartoflane.superluminal2.utils.ShipLoadUtils.loadShipXML(ShipLoadUtils.java:430)
at com.kartoflane.superluminal2.ui.ShipLoaderDialog$5.widgetSelected(ShipLoaderDialog.java:271)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:268)
15:52:22.969 [main] WARN com.kartoflane.superluminal2.ui.ShipLoaderDialog - An error has occured while loading LONG_ELITE_MED: java.lang.IllegalArgumentException: <crewCount> tag is missing 'max' attribute.
at com.kartoflane.superluminal2.utils.ShipLoadUtils.loadShipXML(ShipLoadUtils.java:430)
at com.kartoflane.superluminal2.ui.ShipLoaderDialog$5.widgetSelected(ShipLoaderDialog.java:271)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:268)
15:52:27.578 [main] WARN com.kartoflane.superluminal2.ui.ShipLoaderDialog - An error has occured while loading PLAYER_SHIP_TUTORIAL: java.lang.IllegalArgumentException: <crewCount> tag is missing 'max' attribute.
at com.kartoflane.superluminal2.utils.ShipLoadUtils.loadShipXML(ShipLoadUtils.java:430)
at com.kartoflane.superluminal2.ui.ShipLoaderDialog$5.widgetSelected(ShipLoaderDialog.java:271)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:268)
15:52:38.038 [main] WARN com.kartoflane.superluminal2.ui.ShipLoaderDialog - An error has occured while loading TUTORIAL_PIRATE: java.lang.IllegalArgumentException: <crewCount> tag is missing 'max' attribute.
at com.kartoflane.superluminal2.utils.ShipLoadUtils.loadShipXML(ShipLoadUtils.java:430)
at com.kartoflane.superluminal2.ui.ShipLoaderDialog$5.widgetSelected(ShipLoaderDialog.java:271)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:268)
15:52:48.304 [main] WARN com.kartoflane.superluminal2.ui.ShipLoaderDialog - An error has occured while loading DEFAULT: java.lang.IllegalArgumentException: <crewCount> tag is missing 'max' attribute.
at com.kartoflane.superluminal2.utils.ShipLoadUtils.loadShipXML(ShipLoadUtils.java:430)
at com.kartoflane.superluminal2.ui.ShipLoaderDialog$5.widgetSelected(ShipLoaderDialog.java:271)
at org.eclipse.swt.widgets.TypedListener.handleEvent(Unknown Source)
at org.eclipse.swt.widgets.EventTable.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Widget.sendEvent(Unknown Source)
at org.eclipse.swt.widgets.Display.runDeferredEvents(Unknown Source)
at org.eclipse.swt.widgets.Display.readAndDispatch(Unknown Source)
at com.kartoflane.superluminal2.Superluminal.main(Superluminal.java:268)
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [Tool] Superluminal2 beta 6a
@tehfrithzor
Huh, I've just downloaded both Windows distributions -- they're not missing any files, and both are launching properly. Have you tried redownloading?
@FtDLulz
Yep, I'm aware of that -- this happens when the ship's blueprint is broken, as is the case here (missing 'max' attribute on <crewCount> tag). Although in this specific case the editor could assume a default handling of this error...
Huh, I've just downloaded both Windows distributions -- they're not missing any files, and both are launching properly. Have you tried redownloading?
@FtDLulz
Yep, I'm aware of that -- this happens when the ship's blueprint is broken, as is the case here (missing 'max' attribute on <crewCount> tag). Although in this specific case the editor could assume a default handling of this error...
Superluminal2 - a ship editor for FTL
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- Posts: 23
- Joined: Fri Dec 07, 2012 9:12 pm
Re: [Tool] Superluminal2 beta 6a
I tried downloading it, but I got a virus warning.
Win32:Evo-gen
Win32:Evo-gen
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- Posts: 11
- Joined: Tue May 13, 2014 12:18 am
Re: [Tool] Superluminal2 beta 6a
Kartoflane
The first one is an example of one of the files that crashes FTL in the hangar. If you need more of them to determine the issue, I have plenty more to upload...
The second one is an example of one of the files that causes strange yellow and black striped images to appear over certain parts of the floor. This happens in every other ship too, not just the modded one.
If you could tell me what the issue is, I would be eternally grateful.
https://drive.google.com/file/d/0B1N0on ... sp=sharing
https://drive.google.com/file/d/0B1N0on ... sp=sharing
The first one is an example of one of the files that crashes FTL in the hangar. If you need more of them to determine the issue, I have plenty more to upload...
The second one is an example of one of the files that causes strange yellow and black striped images to appear over certain parts of the floor. This happens in every other ship too, not just the modded one.
If you could tell me what the issue is, I would be eternally grateful.
https://drive.google.com/file/d/0B1N0on ... sp=sharing
https://drive.google.com/file/d/0B1N0on ... sp=sharing
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- Posts: 13
- Joined: Sun Apr 13, 2014 3:08 am
Re: [Tool] Superluminal2 beta 6a
Problem I didn't see in the FAQ:
When I try to open 2.0.0 windows 32 bit, it'll tell me "no ftl dat path previously set" And then nothing will happen. Ever.
Is this normal?
When I try to open 2.0.0 windows 32 bit, it'll tell me "no ftl dat path previously set" And then nothing will happen. Ever.
Is this normal?
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- Posts: 135
- Joined: Tue Nov 19, 2013 3:04 pm
Re: [Tool] Superluminal2 beta 6a
AMAZING as always my friend. Keep it up, I already started making me new ship but still waiting for the gib editing. If you need any image design work or anything like that let me know. Thanks again for keeping this project updated and alive <3