FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Sleeper Service » Sat May 17, 2014 3:35 pm

Russian Rockman wrote:Ahha! Looks like the Mantis C has 4 weapon mounts, but can only actually have 3 weapons. So you could really just place the Artillery mount right over the 4th!

That has nothing to with how artillery is placed. Artillery always uses mount 5 as far as I know. Or the one that has slide="no", not sure, but how many normal mounts exist does not matter for that.

Russian Rockman wrote:At the moment, the Lanius Ships do not seem to have an artillery mount at all... I do not see the weapon firing from anywhere. If I could suggest a mount, I would suggest the top of the bottom front blade. (Wait, did that make sense? :lol: ) You've convinced me that that would be a better spot.

The Lanius ships totally have mounts, just check the xml. I used a wrong dummy anim there. Their fire point was planned for exactly that position. ;)

Also, most artillery weapons match the ships hull style now. I'm pretty OK with how the crystal artillery guns and most other stuff looks right now.

Russian Rockman wrote:EDIT 2: Also, do you think the Stealth Artillery should shoot 3(1 damage) missiles instead of 1? no particular reason other than that it looks cooler... :ugeek:

I'd prefer having it single shot to create some more need to drop enemy evasion and distinguish it from the Rock and other artilleries (it's the only single shot one.)


CE Update 1.214
- Enemy version of the Mantis A/B artillery added
- Mantis teleporter barge max artillery power lowered
- Lockdown Blast Mark II description changed
- Some crew names correctd
- Some artillery graphics changed
- Fed C/Lanius A/Lanius B artillery mount fixed
- Player ship glow on some artillery mount positions softened

CE Vanilla Player Ship Loadouts Addon 1.214
- Changes of CE 1.214 imported

CE Infinite 1.214
- Changes of CE 1.214 imported
Russian Rockman
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Russian Rockman » Sat May 17, 2014 3:41 pm

Sleeper Service wrote:
Russian Rockman wrote:Ahha! Looks like the Mantis C has 4 weapon mounts, but can only actually have 3 weapons. So you could really just place the Artillery mount right over the 4th!

That has nothing to with how artillery is placed. Artillery always uses mount 5 as far as I know. Or the one that has slide="no", not sure, but how many normal mounts exist does not matter for that.


I was saying you could put the artillery right where the 4th weapon WOULD go if the Mantis C actually had 4 weapons. I think it's a really good place since it's right next to the artillery room, rather than on the other end of the ship. The 5th weapon mount could be the same as the 4th since the 4th is not used.

Code: Select all

[code]<weaponMounts>
   <mount x="537" y="140" rotate="true" mirror="true" gib="6" slide="up"/>
   <mount x="537" y="330" rotate="true" mirror="false" gib="5" slide="down"/>
   <mount x="316" y="102" rotate="true" mirror="true" gib="4" slide="up"/>
   <mount x="316" y="368" rotate="true" mirror="false" gib="4" slide="down"/> <---Not used
   <mount x="316" y="368" rotate="true" mirror="false" gib="4" slide="no"/> <--- Artillery is in the same spot
</weaponMounts>


Sleeper Service wrote:Hm, I guess I have to take a closer look at this the... A lot of stuff hate been changed last minuet. Feel free suggest a better mountpoint. To me it looks like all the good ones are already taken. Mirroring it would make sense I guess.

You were saying all the good weapon mounts were taken, but they aren't actually.

Sleeper Service wrote:The Lanius ships totally have mounts, just check the xml. I used a wrong dummy anim there. Their fire point was planned for exactly that position. ;)

I didn't check the .xml, I just new that the animation wasn't showing up. Thanks for looking into what the actual issue was.

Sleeper Service wrote:
Russian Rockman wrote:EDIT 2: Also, do you think the Stealth Artillery should shoot 3(1 damage) missiles instead of 1? no particular reason other than that it looks cooler... :ugeek:

I'd prefer having it single shot to create some more need to drop enemy evasion and distinguish it from the Rock and other artilleries (it's the only single shot one.)

Ahh variety, Good Point. The 3 damage missile also is a buff now so being able to miss does balance the artillery with the Cloaking a bit. The synergy with cloaking was a good thing to consider.

Sleeper Service wrote:CE Update 1.214
- Enemy version of the Mantis A/B artillery added
- Mantis teleporter barge max artillery power lowered
- Lockdown Blast Mark II description changed
- Some crew names correctd
- Some artillery graphics changed
- Fed C/Lanius A/Lanius B artillery mount fixed
- Player ship glow on some artillery mount positions softened

I'll check those new artillery graphics out. Thanks!
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Sleeper Service
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Sleeper Service » Sat May 17, 2014 6:09 pm

Russian Rockman wrote:I was saying you could put the artillery right where the 4th weapon WOULD go if the Mantis C actually had 4 weapons. I think it's a really good place since it's right next to the artillery room, rather than on the other end of the ship. The 5th weapon mount could be the same as the 4th since the 4th is not used.

I did not quite catch your meaning beforehand. That might actually be something to consider then. :)
IBeShadow
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby IBeShadow » Sat May 17, 2014 6:41 pm

Found a bug with the Rebel Platform weapon mount. The one on the left is hovering. http://imgur.com/SFSa47H
Edit: Found another bug with the Fire Bomb II, it has no "launcher" sprite http://imgur.com/ZvOKprl,B3IuY34
Last edited by IBeShadow on Sat May 17, 2014 6:46 pm, edited 1 time in total.
Panlew
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Panlew » Sat May 17, 2014 6:45 pm

Could you please remove those ugly avatar things or at least make a patch that reverts them to normal...?
The crew portraits.
Torchwood202
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Torchwood202 » Sat May 17, 2014 6:57 pm

Finally got the secret diplomacy ending :shock:
Was greater than expected.
Russian Rockman
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Russian Rockman » Sat May 17, 2014 7:37 pm

Panlew wrote:Could you please remove those ugly avatar things or at least make a patch that reverts them to normal...?
The crew portraits.


It's quite simple to do that yourself you know. Just remove the portraits and replace them with the first frame of the walking animation (top left corner of the crew sheets. You can find the files in img/people.

Also, I think it's kind of rude to call them "ugly." They're certainly not ugly, someone spent a lot of time and effort to make those and I could never make something as realistic looking as those, especially using pixel art. If you think they are "Out of place" that's fine, but they aren't ugly.

Also, you can only see them in the crew hangar and ship menu... If that make a difference.



99 Hundred Bugs in the Code
99 Hundred Bugs!!!
You take one down, patch it around
1,287 bugs in the code!
:lol: :lol: :lol: :lol: :lol:


Found a few more bugs... Sorry Sleeper. :roll:

These ones are weird. I took screenshots in case you didn't believe me. :P

The Federation C and Lanius ships hull images disappear when certain weapons pass through their shields.
http://imgur.com/6t4L24C
http://imgur.com/M09z5x5
I don't get it either.

The Zoltan Type A has a weird reddish square behind it.
http://imgur.com/9AyW53O

The Zoltan B still uses the old artillery image.

Good job on the Zoltan C and Mantis C artillery, they match great. I still think the Kestrel and Rock artillery should be, "pulled forward" a little bit like the Zoltan artillery though so they are more visible and we can appreciate them more.
Panlew
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Panlew » Sat May 17, 2014 7:57 pm

Russian Rockman wrote:It's "quite simple" to do that yourself you know. Just remove the portraits and replace them with the first frame of the walking animation (top left corner of the crew sheets. You can find the files in img/people.


I'm not very good with image editing, they will probably be off-centered.

Russian Rockman wrote:Also, I think it's kind of rude to call them "ugly." They're certainly not ugly, someone spent a lot of time and effort to make those and I could never make something as realistic looking as those, especially using pixel art. If you think they are "Out of place" that's fine, but they aren't ugly.


Well, sorry I wasn't trying to be uncivilized, but they COMPLETELY ruin the setting for me.

Russian Rockman wrote:Also, you can only see them in the crew hangar and ship menu... If that make a difference.


Doesn't change the fact that whenever I see them I just wanna press the random ship button and start.
Russian Rockman
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Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Russian Rockman » Sat May 17, 2014 8:39 pm

Panlew wrote:
Russian Rockman wrote:It's "quite simple" to do that yourself you know. Just remove the portraits and replace them with the first frame of the walking animation (top left corner of the crew sheets. You can find the files in img/people.


I'm not very good with image editing, they will probably be off-centered.


I thought a good portion of the people might not like those portraits. I think they are neat, but they do seem to kind of not match.

Would you happen to have a version of CE from before 1.2? If so you can copy the image files out of there to replace the portraits...
Panlew
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Joined: Sun Apr 27, 2014 2:44 pm

Re: FTL Captain's Edition 1.214/Inf 1.214/EL 1.213

Postby Panlew » Sat May 17, 2014 8:47 pm

Russian Rockman wrote:
Panlew wrote:
Russian Rockman wrote:It's "quite simple" to do that yourself you know. Just remove the portraits and replace them with the first frame of the walking animation (top left corner of the crew sheets. You can find the files in img/people.


I'm not very good with image editing, they will probably be off-centered.


I thought a good portion of the people might not like those portraits. I think they are neat, but they do seem to kind of not match.

Would you happen to have a version of CE from before 1.2? If so you can copy the image files out of there to replace the portraits...


If I had it I wouldn't even post here...

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