FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
Revenant
Posts: 5
Joined: Fri Jan 24, 2014 9:10 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Revenant » Tue May 13, 2014 3:28 pm

Hi again ! just want to inform of 1 minor bug and another more serious
first a weapon of the endless loot only shoot black squares ( i read the description, and checked the mod order and the patch, its all in the correct order and activated, the weapon is one Ion like, i will check the exact name later) and the more important issue, with endless space activated, i arrived to an automated sector, and entered the nano clouds only to see them, but my game crashes inmediatly, i reloaded the game, entered again in the nano cloud and the same happened, dont know if this is fixable buy i know its hard to maintain all the mods u are doing !
katz
Posts: 11
Joined: Sat Apr 12, 2014 12:09 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby katz » Tue May 13, 2014 5:27 pm

Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Mr. Mister
Posts: 491
Joined: Sun Sep 23, 2012 8:51 am

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Mr. Mister » Tue May 13, 2014 7:44 pm

katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?

Doesn't matter.
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Russian Rockman » Tue May 13, 2014 7:47 pm

katz wrote:Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?


The general rule is that you should install smaller mods after bigger ones as it is less likely they will be overwritten. Expanded enemy window only changes one thing, so it should go after everything else. But yes in this particular case it doesn't matter.
Saizew
Posts: 41
Joined: Mon Apr 07, 2014 8:28 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Saizew » Tue May 13, 2014 9:43 pm

According to the Changelog, "- Repair gear is no longer available in CE Infinite"...
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?
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Sleeper Service
Posts: 2305
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Sleeper Service » Tue May 13, 2014 10:21 pm

Saizew wrote:According to the Changelog, "- Repair gear is no longer available in CE Infinite"...
So, what's about the "Hull repair Burst I" you can get from Engi-engineer-Event?

Thats the thing I did not think off. :?

Mr. Mister wrote: Where to put Expanded Enemy Window 1.1? Before all of the other mods or after?
Doesn't matter.

Yep.

Revenant wrote:Hi again ! just want to inform of 1 minor bug and another more serious
first a weapon of the endless loot only shoot black squares ( i read the description, and checked the mod order and the patch, its all in the correct order and activated, the weapon is one Ion like, i will check the exact name later)

It would be helpful to know which weapon that was exactly... ;)

Revenant wrote:with endless space activated, i arrived to an automated sector, and entered the nano clouds only to see them, but my game crashes inmediatly, i reloaded the game, entered again in the nano cloud and the same happened, dont know if this is fixable buy i know its hard to maintain all the mods u are doing !

I'll look into that.
Revenant
Posts: 5
Joined: Fri Jan 24, 2014 9:10 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Revenant » Tue May 13, 2014 11:59 pm

Dont remember the name of the weapon, but its very caracteristic, that Ion weapon that pierces shields and stun the system u aim.
And I dont know if this help but in the crash it said something with assertion and microsoft visuals + (couldnt copy text sorry),
P.D i dont think its from my computer cause i never had a crash before in FTL or other game
Torchwood202
Posts: 132
Joined: Sun Sep 30, 2012 4:10 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Torchwood202 » Wed May 14, 2014 1:50 am

Ok... this "Zoltan Secret Victory" thing is seriously stressing me ou-

Ok... this new victory is really bugging m-

ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL... :lol:

But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOO :? I MUST FIND OUT ON MY OWN.... (of course, with a little cheating from my fellow forum posters :roll: )
Russian Rockman
Posts: 819
Joined: Fri Jan 10, 2014 11:43 pm

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Russian Rockman » Wed May 14, 2014 2:19 am

Torchwood202 wrote:Ok... this "Zoltan Secret Victory" thing is seriously stressing me ou-

Ok... this new victory is really bugging m-

ALRIGHT, this Secret Victory has made me put around +15 hours back into FTL... :lol:

But seriously, I'm out of ideas... Without spoiling the entire thing, I want to know what I have to do next after fully upgraded shields. Thats it. WHAT DO I DOOOOOOOOOO :? I MUST FIND OUT ON MY OWN.... (of course, with a little cheating from my fellow forum posters :roll: )


I know you'll need a few different kinds of crew, I don't know which ones. ;)

NEW ACHIEVEMENT, get the Secret Diplomatic Victory AND don't attack, or at least don't kill, any ships your entire playthrough. :twisted:


EDIT: @ Sleeper, kartoflane says that encased systems can be a thing again maybe if you place a room directly under another room. Or I guess you could think of it as adding a blank room on top of the encased system room. I'm not sure how this works with drone targeting though, but he said that's what he did for his AI Cruiser. Might be worth trying...
Mr. Mister
Posts: 491
Joined: Sun Sep 23, 2012 8:51 am

Re: FTL Captain's Edition 1.21/Inf 1.21/EL 1.0b

Postby Mr. Mister » Wed May 14, 2014 9:43 am

Now, know what else would be interesting, apart from the peaceful ending? A victory route consisting on a train of blue choices that starts at the flagship AI awakening event window. Something about either negotiating with said AI isntead, or plain preventing said AI from awakening, probably requiring a hacking system, an internal generator, an internal effector and a weapon-mounteed effector, and an AI Avatar on the crew.

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