Is there any way to extend the memory available to FTL? I mean system wise, not through a hardware upgrade.
I updated EL to be based on the current (1.5.10) version of FTL. If that does not take care of the problem than we might face the fact that EL with visuals won't be working for everyone.
CE Endless Loot 0.97c for CE and CE Endless Loot 0.97c for CE Infinite
- Based on FTL 1.5.10
Anthonest wrote:May i submit a few ships? Also i belive you have Ravon's "Mantis Minelayer" backwards.
Sure, you can PM me about that and we'll see. I integrated the minelayer just like R4V3 sent it to me, so I guess you have to ask him if he accidentally turned around his entire ship as well as the gibs before sending it... IMO its style matches the other Mantis enemy ships quite well, the scout has a very similar structure.
Russian Rockman wrote:Is it even possible to do that? [@changing close combat crew projectiles] I didn't notice anywhere for the projectiles in the "people" images.
I'm pretty sure I saw them on the base sheet, somewhere in the lower left corner.
Russian Rockman wrote:Unrelated question are there any ships in CE that have less than 4 Rooms? I'm pretty sure I saw one with 3 rooms. If that is the case the Open Artillery mod may have to get reworked a bit since some artillery shoots 4-5 projectiles. As Rad-82 pointed out if the number of rooms is greater than the number of artillery projectiles this will cause a crash. Thanks RAD.
The Auto Controller has only three room. I think that is the minimum. Sorry if that causes inconvenience.
Auto Turret is not far behind with only four rooms.
Russian Rockman wrote:Found a BUG: I was just watching a recent lets play where somebody got a slave from a slaver and forced them to work aboard their ship. One of their crew deserted, but then when the second screen came up saying "at least you have a slave to replace them, another crew member also deserted. So they lost 2 crew members and got no slave...
That has already been fixed in one of the last versions of main CE, but thanks for reporting it.
I saw that bug in several lets plays myself.
And I'll put a hidden tag there.