Good to hear that

I'm planning to upgrade my system for a x64 Debian soon, so everything will be set up for endless loot, even without playing with java
BTW, have you considered other options to include - previously planned - more prefixes, resulting in ~50k weapons? Like, non-SMM methods? Or you know something that we don't - like, some planned changes to SMM, that should allow any, arbitrary number of such appended things?
I've just upgraded FTL:AE to latest, still hot patch. does it change anything re CE problems with certain events? Also, have you considered trying radiation events *without* all that invisible-crew things - just like it was implemented at first? Maybe without those invisible rooms and other such stuff, it would work without problems again?
Meanwhile, small bug report:
1. There is this (vanilla?) event, where we meet pirate ship lodged between two huge asteroids. If we decide to blow them up and loot remnants, another pirate ship may appear. If we kill it, we get "remnants of two ships". Hoever, if the pirate decides to run and succeed, we get nothing - remnants from first, helpless pirate ship seems to vanish. Even if it's vanilla event, it would be nice touch to fix it

(Severity:
Minor Unless you're playing CE on hard as Mantis B, when it becomes super-hyper-major-blocker, like every lost piece of scrap...)
2. There is this event, where we meet station that got defenses gone haywire, and may try to blow it up, or use on of numerous blue options. For ages, we saw all possible blue options at the start of event - which seemed natural. Now, the only two options that we get are WHITE - leave them alone, or "promise to help". If we promise to help, we "consider our options", and are forced to try one - even the blue one, that may result in severe damages to our ship. There is no way to check if we have equipment/crew worth of blue options before deciding, and there is no way to change our mind, when presented with possible options
Personally, I know all (?) blue possibilities there, but I guess it might be frustrating to new players, that are just willing to check what stuff can be used there. It might get irritating to old ones, too, if new blue-option-worth stuff is added to this event - veterans would just use "leave them alone", suspecting that they will only get high-risk low-reward white option. I think that former approach with all blue options visible was much better. If it have to be way like it is for some reason, consider adding at least "change your mind" option to 2nd list, please. (Severity:
Medium Unless you're playing CE on hard as Mantis B, in which case... Of, wait, you already hear that one, didn't you? 
)
3. This event with civilian ship that passed to close to sun:
Image
... suffer from strange bug - first, we get damages, then, in screen visible above, we get on point of damage repaired for no apparent reason. I've checked it on few different occasions, and it's 100% reproducible. (Severity:
Minor)
4. Now, I'm not sure if this isn't a vanilla un(mod)fixable bug, but whatever:
http://s11.postimg.org/kpwg28p41/engi_f ... persal.jpg
As you see, I've ion'ized their medbay with heavy effector (4 Ion damage), but medbay kept healing them (and nanobots too). Only pulling them out of medbay and in again resulted in proper no-healing.
Cheers,
/Estel