Well your .dat files are the right size after a successful patch by SMM. Is the java version (jdk/jre) on your laptot updated to the latest, 64b version? If not, then the SMM patch for EL on your laptop probably failed, which could have resulted in coruption of the FTL .dat file.Viktor_Berg wrote:The total size of both .dats is about 480MB. This PC (laptop, actually) isn't too hot, but it's got a 64-bit Win7, 8GB of RAM and an i5 with 2.9 GHz per core. The graphics card is an Intel integrated one.rannl wrote:Viktor_Berg wrote:What are your system's specs ?
What is the size of the dat files in the FTL game source directory ?
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
Glad to see Estel back! I remember when people like Mr. Mister and The Captain used to come around here all the time.
Also, I think slowy died "Last visited: April 13, 2014." 


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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
You know, it might have been the limitations of my PC, after all. I installed everything except BPaB, and the game works now. Thanks anyway.rannl wrote: Well your .dat files are the right size after a successful patch by SMM. Is the java version (jdk/jre) on your laptot updated to the latest, 64b version? If not, then the SMM patch for EL on your laptop probably failed, which could have resulted in coruption of the FTL .dat file.
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
No problem. I think this is the second time compatability issues have been reported with BPaB 1.3.1.Viktor_Berg wrote:You know, it might have been the limitations of my PC, after all. I installed everything except BPaB, and the game works now. Thanks anyway.rannl wrote: Well your .dat files are the right size after a successful patch by SMM. Is the java version (jdk/jre) on your laptot updated to the latest, 64b version? If not, then the SMM patch for EL on your laptop probably failed, which could have resulted in coruption of the FTL .dat file.
Sleepy, this might mean that adding extra image contant for EL will be problamatic - BPaB has big image files, I believe.
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
The BpaB 1.3.1 issue has actually been reported by several people since as long as I can remember. It's a rare issue though...
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
Maybe Sleeper Service should give this a try.Russian Rockman wrote:As far as that goes, i haven't tested what happens when you extend the size of the text_base "hex" image. It may fix the problem or possibly lead to other problems, but someone may want to test that, could be interesting. Only other possible solution would be to change the font size for that text as well.katz wrote: Text overlapping is an issue that is surely known to you and maybe you can't do anything about it. But I'll take my chances.
I experienced the same problem.Saizew wrote:Is it intentionally, that only the "Offer surrender"-Option appears?
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
The related screenshot is here:rannl wrote:Can you post a screen shoot of your failure?
http://imgur.com/d68HMYL
Still got the Runtime error after I patched using a fresh install and deleting the files you mentioned from the backup.
Thanks for your help rannl!
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
What mods are you using? If one of the mods is Better planets and backgrounds 1.3.1, you should try not to include it (and the CE BPaP compatability mod), since it seems to have caused problems for several users (you can see this in prevous posts with failures similar to yours).Ker0n wrote:The related screenshot is here:rannl wrote:Can you post a screen shoot of your failure?
http://imgur.com/d68HMYL
Still got the Runtime error after I patched using a fresh install and deleting the files you mentioned from the backup.
Thanks for your help rannl!
Other then that, mention what your HW specs are, this might be an issue for certain machines....
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
Any chance you can exempt weapons that don't do regular/system damage from the wide spread prefix? I've noticed that they actually repair enemy systems...
Oh and prefixes that reduce normal damage on a non-damaging weapon can actually heal enemy hull(and systems), somewhat more useful than only system healing though, since there's times when you just want to kill the crew but leave the hull intact.
On a more OP note, I had a missile system that shoots 4 cloaked missiles(forget the name) get the shredder prefix, -1 hull damage, +2 system damage, +2 crew damage... yeah that was fun, if all missiles hit that's 12 system damage and 180 crew damage to that room, no hull damage but it knocked out shields and killed the shield technician... Cloaked so defense drones can't shoot them down... sniper ahoy!
Oh and prefixes that reduce normal damage on a non-damaging weapon can actually heal enemy hull(and systems), somewhat more useful than only system healing though, since there's times when you just want to kill the crew but leave the hull intact.
On a more OP note, I had a missile system that shoots 4 cloaked missiles(forget the name) get the shredder prefix, -1 hull damage, +2 system damage, +2 crew damage... yeah that was fun, if all missiles hit that's 12 system damage and 180 crew damage to that room, no hull damage but it knocked out shields and killed the shield technician... Cloaked so defense drones can't shoot them down... sniper ahoy!
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Re: FTL Captain's Edition 1.206/Inf 1.206/EL 0.96
When I'm installing the mods('BPaB" to "CE Non-EL Enemy Loadouts") SMM always hangs up at "CE Endless Loot Addon for CE Infinite." The progess bar doesn't move or anything.