
Text overlapping is an issue that is surely known to you and maybe you can't do anything about it. But I'll take my chances.
Can you post a screenshot of what happens with SMM during the patching (command line window).Aresmar65 wrote:Hey guys. So I checked my load order and it is correct. My java is also 64 on my 64 laptop and up to date. Any ideas why endless loot refuses to load up now? Thanks!
As far as that goes, i haven't tested what happens when you extend the size of the text_base "hex" image. It may fix the problem or possibly lead to other problems, but someone may want to test that, could be interesting. Only other possible solution would be to change the font size for that text as well.katz wrote: Text overlapping is an issue that is surely known to you and maybe you can't do anything about it. But I'll take my chances.
Absolutely awesome, thanks for askingSleeper Service wrote:Also thumbs up for playing CE on Hard.How does that go?
I, for one, like the blue effector... Effect very much. It disable systems, it is based on Ion, so blue prompt seems fine hereRussian Rockman wrote: Hmm, that's a good point, I guess it would be more confusing for new people to know what it actually did. Perhaps you could just make the enemy ones purple then?
Sleeper Service wrote:- A new era: Swarm missiles can now be targeted by lvl one defense drones. Holy scrap!
Exactly - while I get Sleeper's motivations, I think that swarm missiles got a little pointless to use now 9at least, if you have any choice). I know, some things are just weaker than others, but here, it is a whole class of weapons that get "sell as soon as you can" tag, which seems a little off. I really liked that they have own usage niche, despite lowered system damage.Russian Rockman wrote:Hmm. I get why you made them targetable by regular defense drone 1's now, but I always thought that was the point of those missiles. It seems like it would be hard for a basic defense drone to take out an entire swarm of tiny missiles. Why did you decide to change this now after so long?
*khem khem*. "toldya" Sleeper. Flak mechanics for swarm weapons is so natural, that I guess you're going to get as much request for it, as it was for infinite type of gameRussian Rockman wrote:This will not happen, but I just thought it worth mentioning.After thinking about it it would actually be kind of cool if swarm missiles had the AOE targeting affect and fired multiple projectiles at once because then they would only "partially" be shot down by defense drones and that would make sense. Actually that is one thing we do not have, an AOE missile weapon. A "flak" gun that pierces shields. Actually wouldn't a flak Crystal weapon be pretty interesting?
BECAUSE YOU HAVE OTHER EVENTS THAT GIVE YOU FREE CREW MEMBER OR "Holy shit, weapon just floats in space" TYPE ONES!11!1!1!!Russian Rockman wrote:Same reaction here. I *really* liked the fact, that flagship can, now, hunt you down in deep space sectors, if you linger there for too long after getting to sector 8Sleeper Service wrote:- It is no longer possible to travel towards deeps space from sector 8, due to a game-load related bug
Aaaaaah.![]()
DragonMaster2962 wrote:WHY IS THIS EVENT A THING!?<merciful snip>
Good to know. Still did not even try that myself, although my Stealth C run on normal today felt surprisingly forgiving. Turned the ship into a smuggler vessel and lived comfortably by trading till I got erradicated by Lanius boarders. Blargh...Estel wrote:But, all my deaths so far are definitely my fails with 'properly using/noticing on enemies' new AE stuff, so just like you, I guess that it's perfectly winnable, even without having personal voodoo relationship with RNG.
I agree that the mechanic would be natural seen form a purely aesthetics/lore standpoint. Still, it turns a completely functional weapon category into something completely different. I recommend you all try to get you hands on the actual Missile Flak and fool around with it a little bit to see how it handles. I strongly feel that the concept can't really work out for lower tier swarms.Estel wrote:*khem khem*. "toldya" Sleeper. Flak mechanics for swarm weapons is so natural, that I guess you're going to get as much request for it, as it was for infinite type of gameAlthough, *if* fake projectiles indeed can't be used (Russian Rockman's findings seems to prove otherwise), then reasoning about having them loose a swarm look is valid, indeed.
That looks promising. I'll check it out.Estel wrote:Now, Sleepy, apart from some nonsense ramblings about typos in CE, you remember the githumb spellcheck thing, right? Haven't you considered using Gitorious for hosting CE development files?
Noted. I'll look into it.Estel wrote:1. Quarantine sector's empty beacons offer to produce smth, even if you don't have a production augment, forcing you to choose 'change your mind" as only one possible option, and resulting in wasted empty beacon(Severity: Mionor)
2. There is this event stray, where you find someone being assaulted by space pirates in all variants and forms. If they surrender and you command Zoltan ship, then accept their surrender using blue option, event ends here - no contact attempt with "former prey" is madeConsidering, that white events surrender accept works OK, and that Zoltan negotiation with slavers include releasing all of them, I think that pirates and their preys deserve fix, too (Severity: Medium)
Did your pirate these guys? If so, that might have been the distress event where some merchant have not restocked enough oxygen for their journey. That is kind of the only reason I can imagine for this to happen and it obviously would be intentionally then.Estel wrote: 4. Something is wrong with this engi ship:
http://s12.postimg.org/lcz61npd7/no_life_support.jpg
- despite having Life Support, it was starting to loose oxygen since first second of fight (ignore my boarding drone and his breach there, I confirmed that it gets lower and lower oxygen levels on whole ship, even before sending him). It ended with them simply suffocating (hiding in medbay due to ship-wise lack of oxygen and getting finished by b. drone, to be precise). (Severity: Medium)
There is a mark II that does repair two. The repair bombs are also meant to be the less great free repair utility thing. The nerf was made with CE Infinite in mind as well, accumulating missiles is more likely there than accumulating drones.Estel wrote:1. I understand why you reduced nano blast effectiveness (synergy with ammo manufacturer), but I think 1 hull point is a little to harsh. Hull Repair Drone still does 3-5, and have its synergy with drone manuf, not to mention that drone are only 2x more expensive than rockets, but allow to heal 3-5 more hull. I think that 2 points of hull repair would do well.
I guess that was on hard then? I'll have a look at the ship, but it does not have greater upgrade potential than regular Rebel cruisers right now. How do those look on hard anyway?Estel wrote:2. You know me enough to notice, that I'm not someone who would like making CE easier in most situations. But, I think that this lil' devil's loadout is too much for sector 2:
http://s28.postimg.org/4oe61zfaj/beacon_layer.jpg
Just to make it clear - it's Mind Control was at least lvl 2 (if not 3, judging by damage possesed Zoltan did to my other crew members), it seems that same applied to hacking. His cloak was 2 or 3, too. Add to this titanium system casing, Reverse Ion Field, and who-knows-what...
The AI Cruiser is based on kartoflane's Auto-Cruiser player ship!!!!Zaisher wrote:this is just a request but can you perhaps work on an... AI player ship if you have time I kind of want to see an AI ship with some kind of nano bot aug and an AI avatar crew after all its not as much fun if you need air for your crewI- err WHAT WHAT DO YOU MEAN DUNGEON WITH SKELETONS AHAHAHA