Sleeper Service wrote:CE 1.205
Russian Rockman wrote:Have you tested or plan to test if we can use level 3+ sensors against the boss by removing the limit= tag?
I will test this when I get a chance. I plant to text a few more things with the boss too. Like I want to see how it acts using a clone bay on phase 3 and see if we can give it back the systems that were removed.
Sleeper Service wrote:Russian Rockman wrote:
Question? Is it possible to give cluster bombs AOE targeting so that they work like "cluster" bombs now?
Area targeting is its own new kind of weapon type. So the answer is no.
So that means that AOE targeting only works for "lasers" or "missiles" then? I guess that is what the drone_tragetable tag is for. Excuse my ignorance please.
I was hoping there could be a new type of scatter cluster bomb.
Sleeper Service wrote:Russian Rockman wrote:LASER type missiles list rarity reworked for AUTO and REBEL list; based on the fact that the game probably treats these as lasers
Not sure if slowy already told you this or not, but I read on his thread that the drone_targetable tag can now make missiles act like lasers and lasers become (untargetable?). So maybe you may just want to keep the rarity the same and give things like the cloak missiles the new tag to fix whatever issue there is with the enemy weapon generation?
These weapons not only have this weapon type because of what can target it, but also because missile projectiles cant be animated as far as I can tell (relevant for swarm missiles.) But I might just use the tag to make swarms targetable... Testing that now.
Slowy generally does not tell me much,
he seems to see himself as the only only one who can save CE from "inbalance", so I guess that fits.

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Ah that makes sense about the animations. So I guess that affects cloak and swarm missiles then. Worth testing out though I thought.

I never noticed any problem with the enemy weapon generation.
Personally I think CE is pretty balanced all thing considered. Probably the biggest issue I've noticed, watching let's plays, is that a lot of people seem confused about how things work though. And I noticed NOBODY ever reads those new tips you've added.
I do like a lot of the changes slowy has made to the original game and CE although I don't agree with everything he has done. Like his rebalancing, its ok but surely not perfect. I hope he didn't mean it like that. He says sMPK is his personal mod, basically making FTL the way he would "personally" like it to be. I would like to see more collaboration between you two rather than see a rivalry develop.

Also, still haven't heard from him, been like 4 days.
Do light lasers still pierce Zoltan shields? And I noticed that the flashbang drone pierces Zoltan shields too. Any idea why that is? I thought about it and couldn't really figure out why that would be. To make light lasers untargetable maybe you can use the new drone_targetable tag?

EDIT: So it looks like the new plasma weapons also go through Zoltan shields. Now that is more than just light lasers (it is light lasers, plasma, and flash bangs, and who knows what else). I'm really starting to not be ok with this. It sort of ruins the whole aspect of the Zoltan shield making you temporarily invincible and it imbalances the shield drone.
So my acting theory is that any weapon with "0" hull damage and system damage will pierce through Zoltan shields? Or Perhaps you could test that out on your Testrel?
Im sure there has to be some way to work around this issue. If we can just identify the problem.
I imagine giving them 2 damage tags, a + and -, would not work, but then what if you gave them a - damage tag only? At the very least it might be worth reporting this in the bugs page.
Sleeper Service wrote:
Hadza wrote:The pattern was:
1. CE is 1.203.
2. I've got to 8-th sector and continued deep-spacing.
3. A beacon with "You teleport right into the federation cruiser..." event appeared. When the last hit reached the cruiser, game has crashed. "Nothing serious, I can just load" I've thought.
4. I loaded.
Probably happens when you load in 8+ deep space sectors.
I guess the dreadnought got tired of my deep space grinding

It actually can be considered as a nice easter egg or something

Surprisingly, everything went pretty well, like it wasn't broken at at all. The exit beacon disappeared, base one appeared, and boss got his ass kicked. High-yield asteria is quite a gem too

That boss thing seems indeed load related. I might have to remove the deep space option in sector eight then. Most of the testing for this was done before AE and now the way saves work have been altered a lot. Not even sure if these scenario was tested even in the first place.
Maybe I missed something. I don't seem to understand. What's the issue that is happening?
EDIT: Also, some tiny bugs and suggestions I got for. Watching joyful gamer's play-through of CE. (While I "sort-of studied for my Multivariable Calculus exam...

)
Perhaps you should have the crew convo page say:
"Look around for someone else" or something similar. Instead of just "Look around some more ", that seems to confuse so e new players of CE.
Also there is a quest that says there is a "Mantis attack ship" "ducking between clouds" in a nebula. It says you set an attack vector, but allows an option of surrender.
Either the surrender option should be removed or the event text should be reworked to sound like you are getting ambushed rather than that you are the aggressor.
Also, this is where I noticed the flash-bang and and plasma Zoltan shield piercing thing.
One last suggestion, there are a few events with an Engi trade ship that asks you if you would like to sell some of your trade goods. Perhaps the option to sell trade goods should be made a blue option requiring you to actually have trade goods? Again, this is mostly a suggestion to help out new people since if I find a lot of them a bit confused with CE at first.
Finally, since I've seen a bit more CE now I "might" have some time for a proper review of all the CE code (this weekend?). While I'm doing that I might as well search for some typos so if you don't mind I will keep track of each one I find and send it to you.