FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

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Sleeper Service
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Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by Sleeper Service »

Feel free to feature it, I'm looking forward to see your run. :)
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
Sothe101
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Joined: Mon Mar 31, 2014 5:57 pm

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by Sothe101 »

Fantastic! I'll Film tonight and have it up in a couple of days. Here's the link to my channel https://www.youtube.com/channel/UC-9q71 ... SXYhxww_tw
Thanks a bunch!
The Captain
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Joined: Thu Mar 28, 2013 1:44 am

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by The Captain »

For the first time the boss hacked my (L2) O2! :o I did have the option to jump, but stuck it out. My weapons loadout needed time to do its job, and I was on the clock.

I was playing the Crystal B, starting with 2 Crystal dudes, 2 Humans, no weapons. A Crystal created a weapon early, but it was 2 power and only personnel damage, so I sold it along with the Vengeance aug. Picked up a Scythe Beam, as it's only one power, and I thought it'd come in handy for autoships. But it was my only weapon for the longest time, so when autoships had shields, combat was really slow, especially since when I knocked down weapons, power would be diverted to shields, and another bubble would pop up.

Next I acquired a Pegasus Missile. And for a while that and the Scythe were it. I had an Ion Drone Mk I, which I think I acquired before I bought Drone Control, and I held onto it. Of course boarding was the main thing: I rescued a Mantis, which later hatched a son, so the Human moved to weapons. At stores, I didn't feel I had good choices: I passed on an Auto Laser Mk I, because I wanted more shots (and it's 2 power), as well as things like a fire missile drone and some scatter drones - and, of course, anything just antipersonnel.

Late in the game I acquired an Effector Mk I, then finally bought an Auto Laser Mk I, because I was running out of chances to buy. Also had the Rebel spy event - panic! :shock: - but it was my Human weapons officer. /phew And in sector 7, which was Fed/Rebel contested, I picked up another Human. Also a Mapping Computer, which I used in Sector 8 and sold at the store, which unfortunately didn't have any weapons.

I killed off the crew-1 in the first round, taking an artillery strike to piloting, even though I was cloaked. Sent my Engi to fix. Engines were targeted, too, and I had a Zoltan engineer, which I moved out just in case. He was 2*, so maybe that loss of evasion was why I got hit at all. With a 4-person teleporter I could send all my boarders to the boss in the next rounds, though it was the Crystals who were sent to the missile room.

In round three for the first time in the game, I was glad to have the fast-firing Auto Laser, though it still seemed to take a long time to get the Zoltan Shield down - offensive drone was ion, but sooooo slow. And I couldn't do much damage till I got the shields down and my Scythe Beam and Auto Laser could finally go to work. The low O2 warning was going off, and I was down to about 7% when I finally killed the boss; all the rooms of the ship became airless just before the credits rolled. /big sigh of relief

I didn't end up losing any crew. If I had had to, I could've moved the Crystals to weapons and piloting, I guess, as they suffocate more slowly. Finished with 21 HP, max reactor, shields, weapons, cloak and teleporter, L5 engines, L3 drone control, L2 everything else. My defense drone was a Missile Turret Mk II, and remaining augs a scrap recovery arm and shield charge booster.
SgtFrog
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Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by SgtFrog »

This game continues to astound me with how many different events can happen. In one Rogue-AI-Sector, I had my ship blasted down to its last few hull points. I made one last jump, and made it to what looked like an Engi-run mega-hospital. My Engi crewman communicated with the Engi in the hospital, and bought a Repair Bomb for 60 Scrap, which was EXACTLY what I needed. I then set the Repair bomb to spam my ship, since I had like 25 missiles anyway, and went on my merry way. That is, until the very next jump, when an AI-driven repair station hailed me. I decided to attack it, because why not...and my crew came together to give me a big fat "WHAT THE HELL ARE YOU DOING". One even left the crew altogether, he was so disgusted with my actions. I did not expect that at all.
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Estel
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Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by Estel »

Are you sure, that this was AI run station, not just a station with repair drones, powered by humans?
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Sleeper Service
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Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by Sleeper Service »

Yay, AE is drawing near. The anticipation was killing me, but for other reasons than you might think. To add even more to the hype, AEs beta testers are now allowed to stream AE content (massive AE spoiler warning!), so I guess I can give you the big reveal now:

Mathew and Justin invited me to join the beta, specifically so that I can anticipate how things will work out for CE. In case you where still wondering: Yeah, the defs are that cool. While also submitting test reports now and then, I spend quite some time during the last month to get CE to a AE-compatible state. After that was done, I started to make new content and because the official release took its time, I actually managed to finish most of the stuff that immediately came to my mind when seeing whats possible with AE. So if everything goes fine, there will be a AE compatible CE release the day that AE comes out. CE main, CE Infinite and the other addons are all updated to be fully compatible with AE and in terms of content it is one of my biggest release ever. I'm not sure how many people actually would like to play AE with CE enabled right away, but the few die hard CE fans out there that want to surely can do so. You won't miss out on anything that AE adds anyway, it's all there and additionally there is tons of new stuff as well.

During the last weeks I had to bite my tongue here quite a bit, because I could not and did not want to reveal anything before the AE release. After announcing that I will prepare for AE, I sometimes made stuff up when people esquired about certain AE related things. Secrecy was vital and stuff, also in the interest of the defs. I plan to write up some kind of FAQ for CE/AE related topics at some point.

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Lanius station in the process of collapsing
Last edited by Sleeper Service on Wed Apr 02, 2014 1:32 pm, edited 2 times in total.
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Working on a sci-fi deckbuilder nowadays.
Other games I made.
adi
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Joined: Sat Sep 14, 2013 11:19 am

Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by adi »

Sleeper Service wrote:(...)
That is fantastic :-) Best news ever :D
spudcosmic
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Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by spudcosmic »

You rock sleeper! So hyped, I can't believe that I have to be at school during those live streams. I can't believe I'm saying that too because I love school, it's just too mandatory and gets in the way in this circumstance.
spudcosmic
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Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by spudcosmic »

Edit:Double post somehow...
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slowriderxcorps
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Re: FTL Captain's Edition 1.105 / CE Infinite 1.005

Post by slowriderxcorps »

Can I have permission to silently curse at myself for not trying to look into this? I have no idea how long it's going to take me to retask the 'kit for AE, and I could have saved so much time by finding some way into the beta.. x.x
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