Mr. Mister wrote:You know, that's one situation when it might be useful to launch a system-repair bomb at the enemy, if CE still had them. You should reconsider re-incorporating them sleepy, and maybe warn on their long description not to use them in fully-repaired subsystems.
What happens when you do?
Nah, if there is a bug associated with the item, I'd rather not have it in the game at all.
Can anyone answer some of the questions for me?
I have come upon an augment that could interfere with a system of my choosing (was it Internal Effector? I don't remember). I didn't have lvl3 sensors, so I had no way to tell if it was working. Does it permanently ionize the system for 1 damage? Or is it a spoiler? It cost me 100 scrap and I never noticed a visible effect.
What does a drone/weapon scrambler do? I guess they do 2 points of permanent ion damage to the system.
Is there a specific list of changes that affect the flagship? Were there changes to the timings on its weapons? What are the timing for an artillery strike in Phase one? What are the timing for elite boarders and forced AI takeover? What systems can be affected by its Effector (I've seen Medbay, Teleporter, Drones, Cloacking, and maybe something else as well)?
I did take on the boss several times, so its abilities are not exactly spoilers for me, but knowing the math and rules behind them would be nice. If the publicity of this information is a concern, please PM me.