FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.056
There are some other mods that do this, although they might not be compatible if they use unique events. I consider them important to set ships apart from each other and some of them are also used for identifying certain ships in the pirate events. So I don't really want/can make them available for every ship.
-
- Posts: 80
- Joined: Sun Sep 22, 2013 5:40 am
Re: FTL Captain's Edition 1.056
I mean blue choises which required repair gel, med-bots etc.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.056
Ah ok, got that wrong. I considered involving them in some blue options, but never really got around to that. Med bods are allready used in vanilla. Yeah true, all that stuff could have more use. I don't want to build new events around one blue options, but I'll check some stuff out. Gel, Rock Hull and Pheromones allow for pirating without worries, which already is a neat perk I'd say. 

-
- Posts: 1
- Joined: Tue Oct 01, 2013 9:01 pm
Re: FTL Captain's Edition 1.056
Because Captains log seems to be the biggest and most popular mod for FTL, then it would be nice to make a list of what other mods that is compatible with captains log. That would really ease up things.
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.056
I did not do much testing concerning that.
From the OP:
-Incompatible with mods that change vanilla enemies. CE/TB use their own copies for theses, so changed vanilla enemies won't spawn.
-Probably incompatible with mods that change ship lists, weapon lists or drone lists
-Event mods probably wont work well with CE. Incompatible with mods that change event lists.
-Most other stuff, specially visual mods and ship mods, should work
From the OP:
-Incompatible with mods that change vanilla enemies. CE/TB use their own copies for theses, so changed vanilla enemies won't spawn.
-Probably incompatible with mods that change ship lists, weapon lists or drone lists
-Event mods probably wont work well with CE. Incompatible with mods that change event lists.
-Most other stuff, specially visual mods and ship mods, should work
- Sleeper Service
- Posts: 2275
- Joined: Sun Mar 24, 2013 8:49 pm
Re: FTL Captain's Edition 1.057
Vanguard of Valor currently does a playthrough with the mod. Beside being really a good player, he also got quite lucky with the trade goods and demonstrates how much profit the trade system can bring. He also managed to stumble uppon a lot of the bugs that have been fixed in the new version. Right, it's update time once again. The teleporter barge and the other new ships should finally work now.
Overall let's plays have become a great source of feedback for the mod. Looks like he is going to finish the run tomorrow.
1.057
-Five enemy layouts with encased systems integrated
-Entire event texts spell-checked again, this time by slowriderxcorps; Thanks a lot!
-Drone lists reworked for less harsh Missile Drone distribution
-Pernach and Maul beam length decreased, should no longer be able to hit two rooms
-Avoidable forward cruisers from a certain event should now be marked correctly on the map
-Late game exit beacons gained a chance to let you encounter Rebel Battlecruisers
-Elite Cruisers and Battlecruiser cloaking systems limited, longer cloak actually made escaping them easier
-Several remaining typos fixed
-The auto terminator should now hold fire at the beginning of the fight, just like the event says
-Mantis Teleporter Barge and several other new ships reworked and tested, they should be glitch free now
-Civilian stores from Rock homeworld removed (no idea how they got there)
-Several minor event adjustments
-Player Ship Addon: Slug A's crew killing ability improved
Thanks again to slowriderxchorps for his help with spell-checking and grammar.
Overall let's plays have become a great source of feedback for the mod. Looks like he is going to finish the run tomorrow.
1.057
-Five enemy layouts with encased systems integrated
-Entire event texts spell-checked again, this time by slowriderxcorps; Thanks a lot!
-Drone lists reworked for less harsh Missile Drone distribution
-Pernach and Maul beam length decreased, should no longer be able to hit two rooms
-Avoidable forward cruisers from a certain event should now be marked correctly on the map
-Late game exit beacons gained a chance to let you encounter Rebel Battlecruisers
-Elite Cruisers and Battlecruiser cloaking systems limited, longer cloak actually made escaping them easier
-Several remaining typos fixed
-The auto terminator should now hold fire at the beginning of the fight, just like the event says
-Mantis Teleporter Barge and several other new ships reworked and tested, they should be glitch free now
-Civilian stores from Rock homeworld removed (no idea how they got there)
-Several minor event adjustments
-Player Ship Addon: Slug A's crew killing ability improved
Thanks again to slowriderxchorps for his help with spell-checking and grammar.
Last edited by Sleeper Service on Thu Oct 03, 2013 9:57 am, edited 1 time in total.
- CrashSanders
- Posts: 149
- Joined: Mon Nov 12, 2012 4:19 pm
-
- Posts: 205
- Joined: Sun Nov 04, 2012 6:24 am
Re: FTL Captain's Edition 1.057
Glad I could help you find a few of the remaining wrinkles to iron out! I had a lot of fun playing through the game with the Captain's Edition. You've really done a great job with it.
Various Valorous Videos, should you be interested...
- slowriderxcorps
- Posts: 469
- Joined: Thu Apr 25, 2013 8:42 am
Re: FTL Captain's Edition 1.057
Glad to be of service, though I shall take another look at the files when I get the chance, as other things were spotted after I shared my initial results, and I'm not entirely sure if these later fixes have made it in or not.
It'd also be sort of handy to perhaps have a thread in Mod-Dev dedicated to finding them as well.
It'd also be sort of handy to perhaps have a thread in Mod-Dev dedicated to finding them as well.
-
- Posts: 11
- Joined: Sun Sep 22, 2013 4:51 am
Re: FTL Captain's Edition 1.057
never got a response back about those events i sent. were they just not what you're looking for?