[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Discuss and distribute tools and methods for modding. Moderator - Grognak
Tassyr
Posts: 20
Joined: Tue Nov 27, 2012 12:53 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Tassyr » Tue Jun 11, 2013 4:36 pm

Hey, can someone help me? I'm trying to mod up the Shivan Cruiser to be more towards my playstyle- mostly because I just LOVE that ship hull image- but things are all out of whack.

Image

No matter what I do the background refuses to line up happily, and despite having cleared the field for that 'floorplan' thing, it shows up too. Ideas?
ayuno
Posts: 1
Joined: Thu Jun 13, 2013 2:28 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby ayuno » Thu Jun 13, 2013 2:31 pm

Hi guys,

i've a problem with the options on the editor. When i set new weapons for the ship, i cant see any changes ingame the weapons are still the same. Is that a bug?
zipliner66
Posts: 2
Joined: Tue Jul 16, 2013 8:33 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby zipliner66 » Wed Jul 17, 2013 3:01 pm

If I export to .ftl it kind of works. The game recognises the changes, but the .ftl doesn't contain the background images and the rooms don't line up properly. If I manually export, add the images and convert the folder to .zip -> .ftl the game doesn't recognise the changes at all.

Tl;DR.

I wish this tool was user friendly/idiot proof/reliable.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby UltraMantis » Thu Jul 18, 2013 11:16 am

Modding FTL is quite difficult to learn. Best advice is to examine the content and structure of other mods.

Sometimes it's easier to use .append files and GMM but sometimes it may be easier and faster to replace a file or two in the db rather than pack everything with GMM. Try a packing tool like FTL Dat Manager. It can also help you spot database corruption.
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Axel6430
Posts: 17
Joined: Sun Jul 28, 2013 4:36 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Axel6430 » Sun Jul 28, 2013 4:44 pm

So the game messes up my ship's aspect ratio when I use it. Here is a comparison between the original file and the in-game depiction.
comparison2.png

As you can see, the ship's width remains more or less the same, while its length is about 20 pixels shorter. I checked, and it doesn't do the same thing with other custom ships. Anyone knows why this happens ?
Axel6430
Posts: 17
Joined: Sun Jul 28, 2013 4:36 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Axel6430 » Sun Jul 28, 2013 5:02 pm

Nevermind, found it. Turns out resizing the images after exporting a ship is not a good idea.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby UltraMantis » Sun Jul 28, 2013 7:52 pm

Axel6430 wrote:Nevermind, found it. Turns out resizing the images after exporting a ship is not a good idea.

:lol: The problem with that is that the ships blueprints will of course have the old image size so the game engine will resize the image to fit that.
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robochibi
Posts: 32
Joined: Wed Oct 03, 2012 9:17 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby robochibi » Sat Aug 31, 2013 11:31 pm

Been trying endlessly to set this program up. Absolute frustration on trying to get the files to extract! It just blink pops. So I tried some other workaround methods that also do not work. I used Superluminal (which set up like clockwork btw) to extract the dat and resources file. I took all those files and put them in a folder just for DarkFrost. I pointed the editor RIGHT into those folders and still it gives me the message that blueprints.xml was not found EVEN THOUGH I AM LOOKING RIGHT AT IT IN THE EXACT FOLDER IT WAS LOOKING FOR IT. WTF ive been fighting with this thing to setup properly for hours. It just shouldnt be this hard.
Darkoro10
Posts: 4
Joined: Sun Nov 10, 2013 4:04 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Darkoro10 » Mon Nov 11, 2013 3:13 pm

urm... help? This happens for all ships.
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kartoFlane
Posts: 1488
Joined: Mon Jan 14, 2013 10:20 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby kartoFlane » Mon Nov 11, 2013 4:14 pm

It's sad to say this, but this editor generally doesn't work.

You might want to try mine instead.
Superluminal2 - a ship editor for FTL