Mod != A recompiled engine with modified source.Estel wrote:adjusting damage in corelation to beam path through the room - may be good idea ... For *MODS*, made possible, thanks to faithful FOSS re-creation of engine.
The goal is to make an engine that is flexible enough that it can be scripted to mimic vanilla gameplay as well as what modders could want... without needing to alter the engine's code.
Not a re-creation with everything hardcoded to be exactly like the original FTL.