Hey guys - quick question, is it possible to change how the battle drones/ boarding drones operate? Possibly just change their animation / walking speed / health?
I've looked through the XML and txt files but can't find anything encouraging, but having not done this before I'm not sure how flexible the code is...
Changing the Battle Drones
- Gencool
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- Sleeper Service
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Re: Changing the Battle Drones
Everything that isn't in the blueprint can't be changed right now. I think the animation could be replaced with new sprites.
- Gencool
- Posts: 409
- Joined: Sun Jun 16, 2013 1:21 pm
Re: Changing the Battle Drones
But the sprite designation for characters is locked down in the code, right?
Also, I meant, some of the drones have the line;
where the anti-personell, etc, don't.
Is that because those drones run on fundimentally different code, being ship-bound?
I get the feeling I'm going to need to wait for Overdrive -_-
Also, I meant, some of the drones have the line;
Code: Select all
<droneImage>drone_defense2</droneImage>
where the anti-personell, etc, don't.
Is that because those drones run on fundimentally different code, being ship-bound?
I get the feeling I'm going to need to wait for Overdrive -_-
- Sleeper Service
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- Joined: Sun Mar 24, 2013 8:49 pm
Re: Changing the Battle Drones
Yeah, you can't change the sprites for on particular drone, but you can override it with a new one that then is used for all drones of that type.
Indeed, one more thing that we can hope fore with overdrive.
Indeed, one more thing that we can hope fore with overdrive.