Stargate Universe "Destiny"

Distribute and discuss mods that are functional. Moderator - Grognak
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OriginFX
Posts: 1
Joined: Fri Apr 12, 2013 2:31 pm

Stargate Universe "Destiny"

Post by OriginFX »

Destiny

Download:
https://www.dropbox.com/s/lybesh1pqfq7snk/Destiny.rar

To install this ship you will need Grognak's Mod Manager:
http://www.ftlgame.com/forum/viewtopic. ... 2464#p9969

SCREENSHOTS:[/size]
Screen #1
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Screen #2
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Screen #3
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Enjoy ;)
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: Stargate Universe "Destiny"

Post by DryEagle »

Welcome to FTL modding!

Here's a few things I noticed by looking at the screenshots / and .ftl file that you may want to fix:
- putting cloaking and artillery on the same ship breaks the UI
- computer consoles don't have glows
- blueprint shows zoltan shield as a starting augment but it's missing from your screenshots?
- miniship image should have at least 5px padding of blank space or it will have overlapping issues in menus
- floor image only needs to contain an outline to go under the rooms, rather than the image of the whole ship
- rooms which are not 1x2 / 2x1 / 2x2 will have incorrect no-oxygen stripes
- overall this ship is realkly quite overpowered given what starting systems/augments/weapons/crew it has

The gibs are a fairly lazy but innovative thing so I'll let you have that ;)
Haven't tried it ingame so I can't say if the shield image lines up correctly or not but that's always worth testing.
Good luck on future projects!
All ships I have created include custom weapons, graphics etc:
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speedoflight
Posts: 660
Joined: Mon Feb 18, 2013 11:08 am

Re: Stargate Universe "Destiny"

Post by speedoflight »

Putting cloaking and artillery doesnt need to mess up the ui, depends on how may drone slots the ship got. More than 3.. then yes, the ui will be really affected.

The miniship image doesnt need to have 5px of blank space, since the vanilla images have a glow around em that makes things smooth, in fact the stetic look its better with the miniship graphic slighty overlapped to the borders..

I think , as all the ships, thes ship should have more difficulty at the beginning to advance, so u need to restrict how many weapons it can use, the engines should be lower in the beginning (i assume those screenshots are from the start?), anyways, didnt look at the file itself, so i cant tell u much.

But the ship graphic is not bad, in fact one of the best u can find of the Destiny lol (without looking at sketchup of course).
My currently mods / wips ->
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Ora_unit_SR388
Posts: 190
Joined: Fri Apr 12, 2013 2:41 pm

Re: Stargate Universe "Destiny"

Post by Ora_unit_SR388 »

Nice ship. Really like the medbay. yes it is possible to beat the boss with this ship. did it once.
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