This is a very small mod to address a very particular issue:
Rooms that are not 1x2, 2x1, or 2x2 don't look right when your ship runs out of air.
This mod changes the 3 graphics for "out of air" to a single icon in the upper-left corner of the room:
Here's an example image, a Kestrel in dire straits:
Download the mod here: http://pulpaudio.com/ftl/O2_Icons.ftl
Install with Grognak's ModManager here: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=2464
If anybody has any ideas, suggestions, thoughts, better example images, or anything else, please let me know. This is my first mod and I by no means know what I'm doing.
Feel free to use these 3 images in your own mods or suggest to people they also install this mod along with yours.
[MOD] [AE] "Low O2" Icons - WORKS IN AE
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
[MOD] [AE] "Low O2" Icons - WORKS IN AE
Last edited by 5thHorseman on Wed Jun 04, 2014 9:19 pm, edited 1 time in total.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 138
- Joined: Thu Mar 28, 2013 9:56 am
Re: [MOD] "Low O2" Icons
Looks cool! I'll give it a try.
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- Posts: 93
- Joined: Thu Apr 11, 2013 9:11 pm
Re: [MOD] "Low O2" Icons
This would get around non-standard room sizes having problems with low O2 shading, no?
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [MOD] "Low O2" Icons
966socho wrote:This would get around non-standard room sizes having problems with low O2 shading, no?
Not only would it, but that's the entire purpose of the mod.
So make your rooms any size you want, but I'd suggest avoiding throwing graphics and systems in the rooms' upper left corners. I can still tell what's going on on that Kestrel in the shield room and the cockpit, but it's not 100% ideal.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 390
- Joined: Thu Mar 28, 2013 1:44 am
Re: [MOD] "Low O2" Icons
Can you still see a breach in the no O2 square?
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [MOD] "Low O2" Icons
The Captain wrote:Can you still see a breach in the no O2 square?
Breaches show over the diagonal lines, so I'd assume they'd show over these as well. However, that's a concern and as soon as I can think of a way to test it, I will. I am using the mod in my play so hopefully I'll see it eventually.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 1
- Joined: Sun Mar 31, 2013 5:58 am
Re: [MOD] "Low O2" Icons
5thHorseman wrote:The Captain wrote:Can you still see a breach in the no O2 square?
Breaches show over the diagonal lines, so I'd assume they'd show over these as well. However, that's a concern and as soon as I can think of a way to test it, I will. I am using the mod in my play so hopefully I'll see it eventually.
That's how it looks with breaches:
And on non-standard rooms:
It's a bit confusing when crewmembers stand over the icon, but definitely better than having stripes on other parts/outside of the ship. Other than i think you did a pretty good job.
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [MOD] "Low O2" Icons
Thanks! I also got a screen with breaches. I ran a test with my not-ready-for-primetime ship and in the very first encounter I got this situation:
I played it out to see if I could survive, and a few minutes later got this:
I think maybe my new ship is a little hard
I played it out to see if I could survive, and a few minutes later got this:
I think maybe my new ship is a little hard
Last edited by 5thHorseman on Sat Apr 13, 2013 4:12 pm, edited 2 times in total.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 660
- Joined: Mon Feb 18, 2013 11:08 am
Re: [MOD] "Low O2" Icons
Nicely done, maybe a bit smaller will be even better?
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- Posts: 48
- Joined: Wed Mar 20, 2013 9:18 pm
Re: [MOD] "Low O2" Icons
Just wanted to let you know I suggested using this mod along with my Mantis ship mod in this thread: viewtopic.php?f=11&t=14457. Works well since that ship has no O2 system and a 2x3 medbay. Nice work!
Crusher's Type C(hallenge) Mod Ships containing:
Mantis Type C: The Sarcosuchus (No O2!)
Engi Type C: The Singularity (Boarding Drones!)
Zoltan Type C: The Annihilator (No Starting Reactor Power!)
Rock Type C: Krakatoa (Fire Boarding!)
Mantis Type C: The Sarcosuchus (No O2!)
Engi Type C: The Singularity (Boarding Drones!)
Zoltan Type C: The Annihilator (No Starting Reactor Power!)
Rock Type C: Krakatoa (Fire Boarding!)