Grumpy wrote:Lord0fHam wrote:President Larry wrote:Pretty cool, I can see the humans being marines and maybe rock-men being Spartans? Mantis are elites, and crystal are forerunners. Just my thoughts.
Thanks for the suggestions! I was thinking of doing something like that. I was thinking human-human(duh), mantis-elite, ghost-grunt(since ghosts do not need oxygen and neither do grunts(they breathe methane)), rock-hunter, crystal-forerunner, slug-flood(maybe?). I don't know what to do with engis or zoltans.
OK, President Larry said rocks are Spartans, which they will not be i don't think so what about zoltans? they have a ship with double shields, so why not zoltans? It would be logical to make them Spartans if you gave them shields, i mean look at the Spartans when they run out!, there practically jelly people
Engis I think would be....Prophets? i mean there robots but there weak and they don't have a lot of strength but there smart! please reply and tell me what you think
Engis would definitely be prophets i think...It says in the books that a prophet was seen like making stuff and so..
MAC weapon should definitely be artilery beam, present in the destroyer and cruiser type ships (destroyers have 2 and cruisers have 1)
UltraMantis wrote:The artillery beam is very much harcoded and can not easily be modded. It's also particular about what ship you can put it on. So it's sadly not possible to do much with it.
Not exactly, It's possible to change the effects of the artillery beam as seen with the tsunami battleship mod and also you can put it on multiple ships but it's difficult you'd have to make an event at the start where there's like a shop with an artillery beam in it and such, and also you can add artillery beam to any ship if you are skilled