OP SHIP BOSS RULES

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nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

OP SHIP BOSS RULES

Postby nataryeahbuddy » Thu Jan 24, 2013 8:35 pm

Hey everyone! Since everyone's making OP/God ships, we're going to make a game out of it!

BrenTenkage: the creator of the nickname "god ships!"
thashepherd's class iii ship-check out the drone and weapon names! :lol: :lol: :lol: :lol: :lol: :lol:
https://www.dropbox.com/s/ylep6v6cskhb7al/OP.ftl

Version 1: You need to get through all 8 sectors and defeat the boss in the fastest time. You can only edit the ship and weapons, so you can't make every enemy ship have one hull, or make OP drones. etc.

Version 2: Play infinite space, how many beacons can you get through without being destroyed.

Version 3: Play infinite space, how many beacons can you get through without being destroyed. RULES FOR VERSION 3: NO REPAIRS OR REPAIR ARMS!


Ship Classes:
  • God Ships Class I-
    • Maximum 30 Power bars
    • Weapons can do a max of 10 hull damage per charge (i.e. 5 missiles, 2 damage each, you can't make something that can do too much damage, like 1 missile that does 5000 damage to the hull)
    • Charge time has to be at least 5 seconds
    • Beams can be a maximum length of pike beam (140, I think) and can do max of 4 damage per room
    • Max 4 shields
  • God Ships Class II
    • Maximum 40 Power Bars
    • Max. 15 Hull damage per charge for weapons(15 shot burst laser, etc.)
    • Charge time has to be at least 3 seconds
    • Beams can be up to pike beam length, and can do up to 7 damage per room
    • Max 6 Shields


EDIT: No class IIIs, they are way to powerful (thashepherd's mod-nice)

Post a youtube video of your playthrough, your OP ship mod, and your time!
Last edited by nataryeahbuddy on Thu Jan 24, 2013 9:25 pm, edited 4 times in total.
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
User avatar
BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: OP SHIP BOSS RULES

Postby BrenTenkage » Thu Jan 24, 2013 8:38 pm

Dont forget to play on normal difficultly as well, we might also want a contest for how long you last through infinite space with no repairs (and no repair arms either)

Also I noticed you use my nickname for them, God Ships
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: OP SHIP BOSS RULES

Postby nataryeahbuddy » Thu Jan 24, 2013 8:46 pm

BrenTenkage wrote:Dont forget to play on normal difficultly as well, we might also want a contest for how long you last through infinite space with no repairs (and no repair arms either)

Also I noticed you use my nickname for them, God Ships


Nice suggestions, they will be added!
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm

Re: OP SHIP BOSS RULES

Postby thashepherd » Thu Jan 24, 2013 9:04 pm

Class III "God Ship":

Download .ftl from Dropbox

*sings* Anything you can do badly, I can do badly better.

Will destroy any ship in the game in under one second, using any one weapon or drone (although it has four of each). Upgraded reactor not necessary.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
VanguardOfValor
Posts: 205
Joined: Sun Nov 04, 2012 6:24 am

Re: OP SHIP BOSS RULES

Postby VanguardOfValor » Thu Jan 24, 2013 9:49 pm

Because we really needed to encourage people to throw balance out the window when making their mods.
Various Valorous Videos, should you be interested...
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: OP SHIP BOSS RULES

Postby nataryeahbuddy » Thu Jan 24, 2013 10:11 pm

@VanguardofValor LOL
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: OP SHIP BOSS RULES

Postby shark » Tue Jan 29, 2013 12:19 pm

no style.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.
thashepherd
Posts: 194
Joined: Fri Nov 16, 2012 11:45 pm

Re: OP SHIP BOSS RULES

Postby thashepherd » Tue Jan 29, 2013 4:13 pm

shark wrote:no style.


+1

I'm kind of proud that I got an entire category banned, though.
You are the weak, and I am the tyranny of evil men - but I'm trying, I'm trying real hard to be the shepherd.

"Wow, that Kieve guy is one angsty nerd eh."
Sonata - "Best use of Common Lisp in an indie space roguelike!"
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: OP SHIP BOSS RULES

Postby DryEagle » Wed Jan 30, 2013 12:33 pm

I am disappointed that things have come to this. :x
All ships I have created include custom weapons, graphics etc:
Image
ImageImageImageImage
shark
Posts: 173
Joined: Thu Nov 08, 2012 10:11 am

Re: OP SHIP BOSS RULES

Postby shark » Wed Jan 30, 2013 5:56 pm

thashepherd wrote:
shark wrote:no style.


+1

I'm kind of proud that I got an entire category banned, though.

He's an idiot for making categories. Or just not good enough to be competitive at that level. Either way, cheatmods are cheatmods, lrn2mod noob.
Roses are #FF0000
Violets are #0000FF
All of our mods
are belong to you.