[TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open source!

Discuss and distribute tools and methods for modding. Moderator - Grognak
KingSix
Posts: 5
Joined: Sat Jan 19, 2013 8:37 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.88] (Please test!)

Postby KingSix » Sat Jan 19, 2013 8:42 pm

I have the exact same error. I've been looking for a way to make FTL Ship editor run using Mono, but I haven't found a solution yet. Kinda surprising that there are so few mac users out here, wanting to create/edit ships :(

Anyone got an idea?

Sprite99 wrote:Great looking app, yet when I try to run it in MONO on my Mac I get this error

Code: Select all

Unhandled Exception: System.DllNotFoundException: csfml-graphics-2
  at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
  at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
  at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
  at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: csfml-graphics-2
  at (wrapper managed-to-native) SFML.Graphics.Transform:sfTransform_create ()
  at SFML.Graphics.Transform..ctor () [0x00000] in <filename unknown>:0
  at SFML.Graphics.Transform.get_Identity () [0x00000] in <filename unknown>:0
  at SFML.Graphics.RenderStates.get_Default () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Game..ctor () [0x00000] in <filename unknown>:0
  at FTLShipEdit.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

It would be great if you could try to resolve the error because I am dying to try using this.
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Darkfrost » Sat Jan 19, 2013 11:25 pm

SFML uses a .NET wrapper for it's C-based dlls. These will only work under windows, and thus not run under Mono

To get it to run under mono, it should be as simple as replacing those dlls with the linux ones:

You can get those here, they'll be in the lib folder: (32/64bit)
http://www.sfml-dev.org/download/2.0-rc ... 32.tar.bz2
http://www.sfml-dev.org/download/2.0-rc ... 64.tar.bz2

You might also have to make a .config file to tell mono where to find the dlls
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
Ixtab
Posts: 2
Joined: Sun Jan 20, 2013 1:34 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Ixtab » Sun Jan 20, 2013 1:37 am

Hi, I am new to playing FTL, and I have tried to fiddle with the editor a bit. So far, it all seems pretty good, except for one thing. If I put any Slugs to start on the ship, it never saves them. I was still able to play a bit with no crew at all, since I had put it to start with three slugs.
It even takes them away if I dont change the starting number of them.

I searched the forums, but have not found a fix yet. I will keep on looking, but if anyone knows how to fix this, it would be much appreciated.
Darkfrost
Posts: 92
Joined: Mon Sep 24, 2012 9:11 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Darkfrost » Sun Jan 20, 2013 4:45 am

Yup, looks like you found a bug :)

Was just a minor typo in the code! New version is up now, should be fixed! :)

v0.96
- Fixed position offset issue in the top left of screen
- Fixed exporting slug crew count
http://jacobkeane.co.uk/FTLShipEdit.zip
Love FTL? Wish you could fly around in the USS Enterprise, the Tardis, or a ship that looks just like your own face? Check out FTLEdit, a ship editor for FTL, so you can create your own custom ships and play them!
Don't forget to share them too! :)
Ixtab
Posts: 2
Joined: Sun Jan 20, 2013 1:34 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Ixtab » Sun Jan 20, 2013 5:58 am

Awesome! Thanks.
President Larry
Posts: 21
Joined: Sun Jan 20, 2013 6:40 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby President Larry » Sun Jan 20, 2013 6:44 am

Hey, I need some help with getting this program to run on mac. I tried a winebottler/wine program and it failed miserably, so I tried the mono thing but I have no idea how that works. Could somebody help me with getting the editor working on a mac?
Weltall Zero
Posts: 37
Joined: Tue Dec 25, 2012 2:13 pm

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Weltall Zero » Sun Jan 20, 2013 10:47 am

Darkfrost wrote:Yup, looks like you found a bug :)

Was just a minor typo in the code! New version is up now, should be fixed! :)

v0.96
- Fixed position offset issue in the top left of screen
- Fixed exporting slug crew count
http://jacobkeane.co.uk/FTLShipEdit.zip


Offset is not fixed at all, I'm afraid. I simply loaded the Kestrel from the origiginal files, deleted the upper (starboard) airlock, and saved as .ftl; the ship was offset by one square. Worse, there was no way I could find to fix it by moving the entire ship on the grid.
DryEagle
Posts: 363
Joined: Thu Oct 04, 2012 11:17 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby DryEagle » Mon Jan 21, 2013 11:38 am

As I posted several weeks ago, the ship editor refuses to show which room the cockpit is in, whether it's a new ship or an old one loaded. Defaults to room 0 but it would be easier to just see where it is when designing layout...
All ships I have created include custom weapons, graphics etc:
Image
ImageImageImageImage
President Larry
Posts: 21
Joined: Sun Jan 20, 2013 6:40 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby President Larry » Tue Jan 22, 2013 2:33 am

How do you use this on a mac please?
Tails
Posts: 15
Joined: Wed Jan 23, 2013 5:20 am

Re: [TOOL]FTLEdit: FTL Ship editor [v0.95 11th Jan] Open sou

Postby Tails » Wed Jan 23, 2013 5:24 am

So I've downloaded this and have utterly failed to get it to work for me, I've failed in an astounding number of ways, and am ready to give up and admit my inability to figure out custom shipbuilding.

As I am simply trying to do a custom layout for the secondary rock cruiser hull, i was wondering if I could pm a screenshot or two of as far as I've gotten, and someone could walk me through the rest or simply finish it for me?
I know it sounds pathetic, but i am at my wit's end here.